BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 06 Dec , 2014 3:08 pm

Z250 Minigun
  • Modes set to 100RPM and 350RPM
  • Fixed a bug causing 300RPM (now 350RPM) not to be able to be spun after firing, but I may actually change miniguns to use this handling to stop the gunspinning later...
  • Centred Z250 sights
  • Recoil up to 240 from 200
  • Flame damage from altfire pools down to 30 from 35

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Tue 09 Dec , 2014 12:48 am

General
  • Deployed weapons will inflict knockback against players who are spawn protected
  • Other weapons will inflict half of their usual knockback with a magnitude limit of 2000
Running the spawn protection to force a deployed position to move is retarded and it's done to a lesser extent against infantry as well

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Thu 11 Dec , 2014 4:32 pm

Dark Star
  • Fixed an issue allowing the burst fire lock on Rapid Fire to be bypassed
  • Fixed an issue causing Dark Star melee to function incorrectly when Rapid Fire was set
XOXO Staff
  • Bomb firemode travel speed reduced by 45%
  • Bomb firemode range damage amp and arming delay adjusted to match new speed
  • Fixed offset stream position in FP
  • Fixed replication of stream
Longhorn Launcher
  • Manual detonation explosive damage down to 60 from 75
  • Cluster damage down to 50 from 65
MAU-52 Target Designator
  • Begun balancing individual airstrike payloads.
M290 Shotgun
  • Cut effective range of primary fire by 33%

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 12 Dec , 2014 4:45 am

Further increased the recoil and controllability benefits of suppressors

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 13 Dec , 2014 2:21 pm

Melee
  • Melee weapons themselves are now displaced, for half the original displacement period
  • Melee weapons are locked while so displaced
  • Melee weapons will therefore accept transfer of the aim displacement caused by being hit while having a gun out
Melee was about hit trading - block will now be an acceptable strategy - also prevents defib switch autowin if the player was originally struck while using a gun because the lock timer gets passed

Combat Defibrillator
  • Removed heal cap
  • Punch heals for 15
  • Increased damage of punch when charged from 20 to 45
  • Punching consumes 20% of charge on any hit
  • Uppercut heals for 30
  • Increased damage of uppercut when charged from 35 to 70
  • Uppercut consumes 40% of charge on any hit
  • Uppercut shockwave consumes 20% of charge
  • Reduced knockback of shockwave by 50%
  • Shockwave attacks displace aim
  • Increased bringup time from 0.5 seconds to 0.66 seconds
  • Increased putdown time from 0.5 seconds to 0.66 seconds
  • Reduced intensity of flash effect
Disliked how this weapon was used less as a heal or shield and more as a Get Out Of Jail Free card for melee attacks

By the way...

The defibrillators do not affect frozen players, and have not done so for months.


M353 Machinegun
  • Speed penalty is now 15% from 0%
  • Jump penalty is now 10% from 0%
  • Putdown time up to 0.55 seconds from 0.4 seconds
  • Sways more when aimed on the move
M925 Machinegun
  • Recoil down to 300 from 550
  • Speed penalty is now 25% from 15%
  • Jump penalty is now 20% from 10%
  • Putdown time up to 0.7 from 0.4
  • Sways much more when aimed on the move

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sun 21 Dec , 2014 1:18 am

XOXO Staff
  • Damage gain over range for bomb firemode reduced by 50%
CX85 Assault Weapon, Akeron Launcher
  • Removed from the game

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 31 Dec , 2014 7:29 pm

General
  • Non-Freon gametypes now use the correct max Health and Super Health value
  • Control Point Onslaught no longer uses the Infinite Sprint mutator
Z250 Minigun
  • Added pickup class
  • Fixed a bug causing the Z250 to fire twice on the first shot
XMV-850 Minigun
  • Fixed a bug causing the XMV-850 to fire twice on the first shot
MRS-138 Shotgun
  • Reduced applied momentum

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 09 Jan , 2015 3:29 pm

General
  • Fixed ammo tracking in Freon
MAU-52 Target Designator
  • Now displays correct BW deathmessages
  • Reduced power of the MK-77 Incendiary Bomb strike
Proton Pack
  • Various fixes

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sun 11 Jan , 2015 4:11 pm

Freon
  • Health spectrum is always-on
M75 Railgun
  • No longer penetrates Wrench shields
Fifty-9 Machine Pistol
  • Melee damage down to 45 from 90
  • Fixed incorrect values for aim displacement time
SK-410 Assault Shotgun
  • Doubled the number of pellets and halved the damage
  • Scatter pattern changed to even distribution from centre-favoring distribution
Le Big XOXO
  • Bomb arming delay is 1 second, up from 0.2 seconds
  • Reduced opacity of XOXO bomb smoke
Target Designator
  • Fixed values of MC1 Chemical Bomb strike

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Re: BallisticPro Changelogs

Post by Azarael » Fri 23 Jan , 2015 3:32 pm

Le Big XOXO
  • Fixed excessive damage on XOXO bomb

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