BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
Locked
User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Sun 06 Sep , 2015 8:22 pm

Dark Star
  • Flamer mode costs soulpower

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Fri 11 Sep , 2015 1:07 am

BX85 Stealth Crossbow
  • Added an unfinished version of this weapon for testing of the stealth mechanic
Dark Star
  • Dark bolts will not pull if the target is closer than 1024 units
  • Dark saw will no longer consume ammo when striking the target
  • Tripled the ammo cost of the Dark saw
Freon
  • Added click to thaw
  • Fixed code designed to block the proxy heal if you were hit within the last 5 seconds
SKAS-21 Shotgun
  • Doubled knockback force

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Mon 14 Sep , 2015 4:39 pm

BX85 Stealth Crossbow
  • Increased player visibility when moving
  • Decreased the rate at which a player will become more invisible
  • Fixed perfect hipfire while moving
Dark Star
  • Dark Saw ammo cost is now doubled instead of tripled
  • Hitting with the Dark Saw will restore 1 ammo instead of consuming 2
Previous adjustment was an overnerf

E90-N Proton Accelerator
  • Can no longer be charged by striking allies
  • Requires 2 hits before it begins ramping up damage
A support weapon that was outDPSing rifles, from the hip

User avatar
Calypto
Posts: 1878
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro Changelogs

Post by Calypto » Sun 04 Oct , 2015 6:42 pm

Loadout
  • D49 is a KS1; allowing for dual wield D49

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Mon 08 Feb , 2016 12:50 pm

FSSG-50 Sniper Rifle
  • Increased random X and Y recoil deviation by 50%
MR-DR Machine Pistol
  • Damage increased from 15 to 20
  • Fixed fatigue on melee fire
  • Melee fire interval reduced from 0.8 to 0.5
  • Melee damage reduced from 90 to 70
  • Now given only one MR-DR
SAR-12 Assault Rifle
  • Maximum hip spread for stock-in mode increased by 40%
  • Expansion rate remains the same as before
X83 Sniper Rifle
  • This weapon will no longer produce tracers

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Sun 14 Feb , 2016 3:29 pm

ICIS Stimpack
  • Fixed an issue allowing this item to be used when empty
R9A1 Ranger Rifle
  • Fixed an issue causing this weapon's attachment to display incorrect effects
SAR-12
  • Reworked bonus list for stock in mode:
- Reduces sighting time from 0.35s to 0.25s (same as before)
- Reduces hipfire expansion rate by 25% (down from 50%)
- Increases recoil by 100% (up from 50%)
- Provides a baseline recoil randomness penalty (same as before)
- Crouching will no longer stabilize the weapon in this mode

SK-410 Assault Shotgun
  • Fire interval reduced from 0.325 to 0.22
  • Damage reduced from 112 to 66
  • Reserve ammo up to 30 from 18

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Sun 21 Feb , 2016 7:29 pm

CYLO Firestorm IV
  • Increased slug velocity gain over time
  • Greatly increased knockback dealt by slugs on a direct hit
MRS138 Tactical Shotgun
  • Tazer damage down to 7 from 10
E58 Raygun
  • Increased velocity of charged fires by ~20%
  • Greatly increased knockback dealt by charged bolt on a direct hit
  • Slightly increased knockback dealt by charged bolt from AoE damage
  • Charged bolt now counts as a forceful push weapon and cannot be used to kill players through falling or hazards
SK-410 Shotgun
  • Reduced recoil of primary fire from 960 to 490 (was overnerfed)
  • Increased fire interval of secondary fire from 0.45 to 0.65
  • Greatly increased knockback dealt by slugs on a direct hit
  • Reduced impact damage of slugs from 115 to 80
  • Reduced area damage of slug from 80 to 50
  • Added base inaccuracy to the slug fire

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Thu 25 Feb , 2016 1:59 pm

M763 Shotgun
  • Reduced spread from 172 units to 72 units
MK781 Shotgun
  • Reduced spread from 172 units to 96 units
MRS-138 Shotgun
  • Tazer change applied

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Thu 17 Mar , 2016 8:34 pm

PD-97 "Bloodhound"
  • No longer applies its effects to spawn protected players
E58 Raygun
  • Plague no longer spreads to spawn protected players

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro Changelogs

Post by Azarael » Sat 26 Mar , 2016 9:11 pm

LS-14 Laser Rifle
  • Rockets act like Peacemaker alt (starting slow, then accelerating)
Nova Staff
  • Reduced damage dealt by "Lightning" mode by 75%
SKAS-21 Shotgun
  • Moved to Killstreak 1

Locked

Who is online

Users browsing this forum: No registered users and 5 guests