Deployable weapons not deploying in CTF

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Rymosrac
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Deployable weapons not deploying in CTF

Post by Rymosrac » Sat 31 May , 2014 6:35 pm

Continuing my habit of continuously pestering Aza despite never playing on the server. . .

Don't know if this is a known thing, unknown thing, or feature-not-a-bug, but I'm unable to get any deployable weapons (Machinguns, minigun, HAMR, etc.) to deploy while playing CTF. Had originally thought this might be some kind of map geometry issue, but no, definitely corresponds directly to gametype.

The weapons in question aren't even playing the deploy animation, they just do nothing when pressing alt-fire. Only affected gametypes I've found so far are CTF anf VCTF. CTF4, Jailbreak, and all other stock gametypes unaffected. When using vanilla BW on CTF maps or using BallisticCTF, the problem does not occur, only when using BWPro.

Any ideas?

Edit: This is using the most recent version of BWPro Offline as of this posting.

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Azarael
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Re: Deployable weapons not deploying in CTF

Post by Azarael » Sat 31 May , 2014 6:37 pm

That explains everything.

Deploy is hardcoded to be blocked in those gametypes. I'll remove the block as it serves no further purpose.

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Rymosrac
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Re: Deployable weapons not deploying in CTF

Post by Rymosrac » Sat 31 May , 2014 7:39 pm

Wow. That was fast. Thanks!

Unrelated issue: While I was testing this, I noticed that BW's weapon selection menu I work in CTF4, I assume some kind of interference with that modes custom HUD.

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Azarael
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Re: Deployable weapons not deploying in CTF

Post by Azarael » Sat 31 May , 2014 7:46 pm

Anything which replaces the PlayerController class BW uses will break some of its features.

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Rymosrac
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Re: Deployable weapons not deploying in CTF

Post by Rymosrac » Sun 01 Jun , 2014 12:54 am

Makes sense. Thanks for fixing that.

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