Invasion Changelogs

Discuss the BW-Invasion server here.
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Calypto
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Re: Invasion Changelogs

Post by Calypto » Wed 25 Dec , 2013 8:32 am

A warm Christmas day surprise awaits your arrival.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Thu 06 Feb , 2014 6:48 am

Pending
Invasion (EHW) will be changed to Normal Weapons Invasion. The steps so far have been completed or are yet to be completed:
  • Fix and install necessary mods and monsters
  • Set up wave configuration
  • Set up maplist configuration
During this process, only Ballistic Weapons Invasion will be available.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Mon 11 Aug , 2014 8:09 am

Invasion X
  • New monsters

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Wed 20 Aug , 2014 4:50 am

General
  • The kill sound for monsters is now back.

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Wed 03 Sep , 2014 12:20 am

Totem Walls
  • Act as the Wrench's Energy Barrier does. Will not block monsters or players. Will block hitscan (including BW hitscan) and projectiles. Monsters won't even bother wasting their shot against a player behind a wall.

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Fri 05 Sep , 2014 1:11 am

Poison Blast
  • Maximum damage 100 per tick

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Fri 05 Sep , 2014 12:49 pm

Fixed totem wall spawn

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Azarael
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Re: Invasion Changelogs

Post by Azarael » Tue 09 Sep , 2014 11:23 am

Will no longer receive Adrenaline if in god mode (invulnerable)
TitanRPG is hardcoded to normalize massive adrenaline gains (any single amount of Adrenaline received above 30 will be set to 30). It doesn't totally stop Mega Adrenaline idiocy but it's a start.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Mon 22 Sep , 2014 4:10 am

  • Fixed some super weapons that worked with magic modifying artifacts
  • Fixed boss titles
  • Replaced dragons with Advanced Seekers
  • Reverted infinity to 0% damage bonus
Expect alternating waves.

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Calypto
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Re: Invasion Changelogs

Post by Calypto » Wed 24 Sep , 2014 5:22 am

  • The small monkey monster now carries an A42, the robot suit monkey carries a Raygun
  • Removed Magician Krall due to issues
  • Made another attempt at alternating waves
  • Reverted enchantment restrictions of super weapons with the exception of the LAW
  • Gravity Nali count set to three
October 30
  • Lowered Gravity Nali health in response to low player activity

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