Model Showcase.

Discuss the Ballistic Weapons servers here.
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Butcher
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Re: Model Showcase.

Post by Butcher » Mon 16 Sep , 2013 12:15 pm

iRobot wrote:Seems to be a lot of modellers, or at least people who are interested in it.

WHERE ARE THE ANIMATORS GRUMBLE GRUMBLE GRUMBLE
Again, there are so many possibilities:

Aladdin4D
Anim8or
Art of Illusion
Autodesk 3ds Max
Autodesk Maya
Autodesk Softimage
Blender
Bryce (software)
Cinema 4D
DAZ Studio
Electric Image Animation System
Extra Normal State
Google Sketchup
Houdini
iClone
K-3D
LightWave 3D
Muvizu
modo
Moviestorm
Nickelodeon 3D Movie Maker
Poser
Synfig
Toon Boom Harmony 9
MMD
Milkshape 3D
Macromedia Flash
Zbrush
VFX

... but which ones are used for UT2k4? what formats...

I used 3dmax and Maya several years ago... but for other stuff.. I can't remember them but I'm sure I can relearn them quite fast... I do stuff in other CADs, but for engineering and modeling...
"An BW match is a test of your skill against your opponents' luck." :)

iZumo
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Re: Model Showcase.

Post by iZumo » Mon 16 Sep , 2013 12:19 pm

I could use a custom model for the EMP scorpion gun, yes.
trollface

taries
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Re: Model Showcase.

Post by taries » Mon 16 Sep , 2013 4:18 pm

Izumo_CZ wrote:I could use a custom model for the EMP scorpion gun, yes.
trollface
go away nobody likes EMP

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CaptainXavious
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Re: Model Showcase.

Post by CaptainXavious » Mon 16 Sep , 2013 4:24 pm

Butcher, I highly recommend if you want to do stuff for UT04 that you use Blender. There are plenty of direct and indirect export options available with other stuff, but if you have some horrible bug that pops up from export (or animating, and they can get nasty) I can't guarantee you'll find much support out there for such an old game.

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Azarael
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Re: Model Showcase.

Post by Azarael » Mon 16 Sep , 2013 5:22 pm

As far as exporting to Unreal goes, you are buggered without access to Maya or 3DSMax, for which the official exporters are written. There is a direct PSK export for Blender, but it has errors and it welds split edges for some stupid reason - splitting edges is how one makes them appear sharpened in game.

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Calypto
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Re: Model Showcase.

Post by Calypto » Mon 16 Sep , 2013 9:52 pm

Azarael wrote:Hidden 3D and 2D artists? In MY community?

@Cal: Blender is faster for raw modelling than Maya.
Azarael wrote:m-m-muh cheap crapware :((((((((((

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Azarael
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Re: Model Showcase.

Post by Azarael » Mon 16 Sep , 2013 9:52 pm

Not trolled, it's fact, and if you haven't worked it out, I have access to Maya.

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Calypto
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Re: Model Showcase.

Post by Calypto » Mon 16 Sep , 2013 9:56 pm

Azarael wrote:Not trolled, it's fact, and if you haven't worked it out, I have access to Maya.
Joke's on you, I use Blender I compiled myself with the Gentoo I compiled myself.

iZumo
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Re: Model Showcase.

Post by iZumo » Mon 16 Sep , 2013 10:00 pm

Calypto wrote:
Azarael wrote:Not trolled, it's fact, and if you haven't worked it out, I have access to Maya.
Joke's on you, I use Blender I compiled myself with the Gentoo I compiled myself.
facepalm

Besides, what makes you think you can't pirate on Linux? It's even easier as companies don't bother themselves with protecting their stuff.
trollface

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