I'm halfway through making a new Race map, and I want part of the track to be underwater. The track is made and I've placed it within the translucent static meshes used in AS-Yro. However, these meshes don't seem to block the effects of the fluid volume. Do I need a BSP wall around these meshes? Or within blocking volumes? I'll post a picture of the editor, although I've deleted the fluid for now.
Fluid Surfaces and Meshes
- Earl_Vencar.:LLS:.
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Fluid Surfaces and Meshes
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”
- Azarael
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Re: Fluid Surfaces and Meshes
You will need to add PhysicsVolumes of higher Priority than your WaterVolume around your track to negate the effect.
- Earl_Vencar.:LLS:.
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Re: Fluid Surfaces and Meshes
Ok, thanks.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”
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