UglyAssault
- iRobot
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- Socio
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Re: UglyAssault
I uploaded a version where the 2nd objective is a normal hold one. I think that the last objective also needs some more balance to it as defenders spawn is really close to it and they are loaded with strong weapons (currently I modified the "maze" part, a bit of defenders weaponlockers and gave attackers Udamage, will see if there will be RAGE).
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- iRobot
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Re: UglyAssault
You could also give attackers some 100s, but be sure to place them at the end of really long tunnels that lead nowhere.
- Socio
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Re: UglyAssault
Not sure if this is a reference to one of my own maps, but I dont remember doing stuff like that (I'm not from "DejaVus School of Balancing AS Maps")iRobot wrote:You could also give attackers some 100s, but be sure to place them at the end of really long tunnels that lead nowhere.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- iRobot
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Re: UglyAssault
An underwater tunnel would be good on the final obj too, for sneaking the power core past the defense.
- Socio
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Re: UglyAssault
300m tunnel swim? Sounds like a plan.iRobot wrote:An underwater tunnel would be good on the final obj too, for sneaking the power core past the defense.
Some said that there is a killing volume there, dont know, didnt tried it as I never had any will to play CrapCanyon2k4z, but on the next OLDZ weekend I'm going to join, get 199hp and try to reach the other side, keyword being "try"
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- iRobot
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Re: UglyAssault
I believe the kill volume is if you attempt to swim it before the computron objective is done.
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