I dont really shield-run so I dont care about it. Though I realize that many people who try can get annoyed by that bug, also I think that "hup-hup" with shieldgun isnt really something that would require nerfing. Other then getting to higher places double-jump is not a move often used by skilled players. People that use it in fights are an easy target or Izumos relatives or waste 3 seconds of Tehnixs time in the spawn area
Azarael wrote:
- Your beloved Assault gametype cannot support its own server, and so you have zero right whatsoever to complain that your gametype is penalized here.
I miss Eggs'n'Funk
Azarael wrote:
Accept the penalty and shut the hell up about it, because we could remove all the AS standard maps if we wanted and the server would be just fine without the Assault community which in general has absolutely no interest in working to start its own server and would rather idle on a race server waiting for LegoWars or Chaos.
I would just pack my bags and leave if that would happen.
Azarael wrote:
If left unchecked, your maps kill the server and then you lot have the GALL to bitch that the playercount isn't high enough and leave, leaving a dead server. The guard to stop that should and will remain in place forever more to stop parasites going too far.
Actually I noticed that RACE doesnt fill server up that much as it used to, I would say that the numbers are slowly getting even. If the AS map voted is a popular map and the teams arent stacked to the ceiling, the map ends with more people then it started with, it is mostly noticable on maps that take a while to finish. Like a week ago I played a 5vs5 on start game of ScrapMetal and we ended it with almost a full server (this is why attacking first on this map is the best, second round attackers have more people to get through).