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Re: Too easy

Posted: Tue 05 Feb , 2013 5:46 pm
by CaptainXavious
Well I'm not suggesting ultra specialized here, mostly just breaking up the obvious skills that pretty much anyone would grab unless they're brain dead type of things. Doing so would make for a more interesting build and allow you to individually tweak parallel stat boosts.

Some ideas for how you could break things up would be, like I suggested, getting bonuses on kill (health on kill would be better than % damage to health in my opinion), getting bonuses for focusing on one enemy, maybe rewarding accuracy, various things like that.

Re: Too easy

Posted: Tue 05 Feb , 2013 10:24 pm
by Calypto
Maybe remove damage bonus and damage reduction?

Re: Too easy

Posted: Tue 05 Feb , 2013 11:36 pm
by Azarael
You're sure? I would suggest a nerf or cost increase, they love damage bonus and damage reduction.

Re: Too easy

Posted: Tue 05 Feb , 2013 11:49 pm
by taries
nerf it to 1% per lvl ;)

Re: Too easy

Posted: Tue 05 Feb , 2013 11:55 pm
by Azarael
Damage bonus now grants 15% damage max and costs more.
Damage reduction has been nerfed to provide 10% at max.
Vampirism has been nerfed to provide 15% vamp at max.
You cannot possess both Regeneration and Vampire.

Re: Too easy

Posted: Wed 06 Feb , 2013 1:11 am
by iRobot
Will you refund points spent?

Re: Too easy

Posted: Wed 06 Feb , 2013 2:51 am
by Azarael
This should occur automatically. If not, the Rebuild option will do so.

Re: Too easy

Posted: Wed 06 Feb , 2013 5:40 am
by Azarael
Check changelog thread. Added some better monster scaling.