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Re: AS-Xenon

Posted: Mon 14 Jul , 2014 1:22 am
by proof
lowgrav will be a no-go for me since thats a total gameplay killer.

Re: AS-Xenon

Posted: Fri 18 Jul , 2014 12:39 pm
by Tehnix
how about a translocator part as the last objective in the map, so it cannot be used for anything further?

Re: AS-Xenon

Posted: Fri 18 Jul , 2014 12:55 pm
by iRobot
Maybe you could incorporate actual barricades with karma and involving vehicles like the fences on FunKarMap. Would be interesting to defend like that when you can actually lose your walls and stuff.

Re: AS-Xenon

Posted: Fri 18 Jul , 2014 8:13 pm
by proof
The idea is good, but Im not a big fan of karma when its gameplay related cause its pretty buggy, especially online.

Re: AS-Xenon

Posted: Mon 30 Mar , 2015 11:11 pm
by Earl_Vencar.:LLS:.
There is an unknown issue with the autodemorec on this map, which causes clients to crash - if players are experiencing this, disabling such using UTComp (F5 or typing 'mymenu' in to the console) is the solution.

Re: AS-Xenon

Posted: Tue 31 Mar , 2015 9:15 am
by Tehnix
This issue also happens on a few OLDZ maps, but I'm unsure which one they are. It doesn't happen on any other current available AS maps though. Will try to post the error message when it happens the next time.

When this issue happens, its unlikely that you can disable the autodemorec feature while the Xenon map is still going on, and finding another server running the same UTcomp version is quite hard, so its easiest to disable it from the config file, if you dont want to wait for a mapchange.

To disable the autodemorec feature from the config file, go to your UT2004\System folder, find the UT2004.ini file, and change

[utcompv17a.UTComp_Settings]
bEnableUTCompAutoDemorec=True

to

[utcompv17a.UTComp_Settings]
bEnableUTCompAutoDemorec=False


Regarding the map: What does the electric fence do? I enabled it, but then looked around and didnt see anything happen at all.

Re: AS-Xenon

Posted: Thu 02 Apr , 2015 5:07 pm
by Socio
Tehnix wrote:Regarding the map: What does the electric fence do? I enabled it, but then looked around and didnt see anything happen at all.
Checked out in editor, there is a switch above it that triggers a damage volume of 600hp per second, I think it is designed as a trap against the Hellbender.