Page 2 of 2

Re: Opinions on a power core change

Posted: Mon 06 Oct , 2014 10:52 pm
by bOnO
If you find his proposition unsatisfactory, I propose that the shield gun primary should act to pick up the power core with a short range.
I like that a lot better. If you allow the invincibility, the core will still be at the same place and I think players won't understand why they can't kill you but won't stop spamming (and you will be killed by the splash damage before hitting the core); however if it can move, the strategy will probably be different.

Re: Opinions on a power core change

Posted: Mon 06 Oct , 2014 10:53 pm
by Azarael
Agreed.

Re: Opinions on a power core change

Posted: Mon 06 Oct , 2014 11:02 pm
by Earl_Vencar.:LLS:.
Having a 'magnetic' core is interesting, but my concern is of putting too much emphasis on aiding attackers. Our community should be experienced enough to know that good attacking 'team-play' (some do the objective, others 'farm' the defenders) can overcome such spamming. We shouldn't have to spoon-feed players, and to be honest these situations are usually player-count related rather than actual spamming 'intent'.

Re: Opinions on a power core change

Posted: Mon 06 Oct , 2014 11:07 pm
by Azarael
Aiding attackers is rarely considered to be a problem on LDG, and especially not on power core objectives. Think across all the popular maps with power core objectives - this issue is rife on all of them save Junkyard. The league maps Holocorp, SubRosa, Protocore all bog on the power core objectives when loaded because of spam directed at the one spot the enemy team are guaranteed to move into - the core's location.

We should acknowledge the playercount of AS/Race is going to lead to frequent overload scenarios, which is why maps designed for high load rule the voting.