New NitroVehicles
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: New NitroVehicles
No, there are map dependencies. I'll be uploading another patch for the physics this weekend (addressing this and lack of handbrake spin in low speeds).
- bOnO
- UT2004 Administrator
- Posts: 1345
- Joined: Thu 11 Feb , 2010 11:13 pm
- Location: France
- Contact:
Re: New NitroVehicles
I'd like to contest those points. I tried to deal with it, to accept it, but it's too annoying:Izumo_CZ wrote:NitroVehicles7 is ready and I converting the NitroVehicles dependent maps to v7.
Changes:
- Scorpions (All):
-> Wheels are 20% larger and lot less softer. This is going to make them bouncy (especially on stairs with low speed) but will result in better handling when driving with high speed and mainly on ramps however will require more careful driving.
- Hellbenders (All):
-> harder wheels
- Effects
-> Enhanced sound effects
-> Skidding effects from UnWheel
-The scorpions with larger and softer wheels... It's worst than before, seriously. Bouncy, they are, and too much; when you fall even from a short height, the car bounces like a ball in a flipper (and I don't even talk about when you drive slightly on a wall, you directly end out of the track). The other problem is that they are very hard to handle on some maps. For example, on Wickedsickrace, the part where you have to use nitro to cross a small gap and land on the road separated by a wall has become a nightmare given that the scorpions are larger; if you don't land exactly on the road you die because the car bumps on the wall and throw you out. Then, do I need to talk about the "balls"...
-Better handling when driving at full speed: it's the contrary and with the lack of reactivity from the handbrake, it's WORST.
-As for the hellbenders, if you use nitro while turning, you immediately do a flip.
And please, the "enhanced sound effects" (What is it?) and mainly the "skidding effects"... Do something about it and remove it. I don't want an option, I want it to disappear. It pisses off everybody.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: New NitroVehicles
Wheels are harder and I yes it's not bugfree. It's something for something.bOnO wrote: I'd like to contest those points. I tried to deal with it, to accept it, but it's too annoying:
-The scorpions with larger and softer wheels... It's worst than before, seriously. Bouncy, they are, and too much; when you fall even from a short height, the car bounces like a ball in a flipper (and I don't even talk about when you drive slightly on a wall, you directly end out of the track).
People are driving there no problem (both on the wall and balls).bOnO wrote:The other problem is that they are very hard to handle on some maps. For example, on Wickedsickrace, the part where you have to use nitro to cross a small gap and land on the road separated by a wall has become a nightmare given that the scorpions are larger; if you don't land exactly on the road you die because the car bumps on the wall and throw you out. Then, do I need to talk about the "balls"...
Didn't notice a problem with handbrake at full speed. Then don't expect to brake in 0.000001m when you are on full speed.bOnO wrote:-Better handling when driving at full speed: it's the contrary and with the lack of reactivity from the handbrake, it's WORST.
It's fine here (assuming you use nitro when you leave the curve, not when driving in it).bOnO wrote:-As for the hellbenders, if you use nitro while turning, you immediately do a flip.
With the exception of you I haven't seen a whine about it (except when it was bugged). Besides that, the option will be surprisingly client sided, thus those who don't like it will be able to turn the effects off for themselves.bOnO wrote:And please, the "enhanced sound effects" (What is it?) and mainly the "skidding effects"... Do something about it and remove it. I don't want an option, I want it to disappear. It pisses off everybody.
- Raven
- Member
- Posts: 86
- Joined: Wed 18 Aug , 2010 9:35 pm
- Location: Germany
- Contact:
Re: New NitroVehicles
So that really bothers with the handling of almost all (especially the drift with that). You could say it is, as usual, be many years that you could drift around a curve (no matter how fast), or take short hand a 360° rotation. You can not do anymore. Whenever I write in chat, write, other players that the old vehicle (ie the handling as I believe in NV6 was) want to return.
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: New NitroVehicles
I myself haven't solved the problem with turning on low / middle speed (high speed is OK) to rotate it by 360° (on middle speed full speed without using nitro), Benders do cca. 135°, Scorps do 180°. I tried to enhance this part; but it only resulted in unusability on full speed.Raven wrote:So that really bothers with the handling of almost all (especially the drift with that). You could say it is, as usual, be many years that you could drift around a curve (no matter how fast), or take short hand a 360° rotation. You can not do anymore. Whenever I write in chat, write, other players that the old vehicle (ie the handling as I believe in NV6 was) want to return.
- bOnO
- UT2004 Administrator
- Posts: 1345
- Joined: Thu 11 Feb , 2010 11:13 pm
- Location: France
- Contact:
Re: New NitroVehicles
Sry, I read too fast and saw "screeching" instead of "skidding" That's this horrible sound I want to be removed
--> without raging? It has become hateful and it used to be my fav mapIzumo wrote:People are driving there no problem (both on the wall and balls).
--> That's what was fun with the original handling, and it still required skills. If I wanted to play to a simulation driving game, I wouldn't play unreal.Izumo wrote:Didn't notice a problem with handbrake at full speed. Then don't expect to brake in 0.000001m when you are on full speed.
--> It didn't use to be the case, and it's pretty annoying to die because the bender does a stupid move you didn't expect.Izumo wrote:It's fine here (assuming you use nitro when you leave the curve, not when driving in it).
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: New NitroVehicles
Well my point was that people will be able to turn that off and on what they like, it won't be a global switch.bOnO wrote:Sry, I read too fast and saw "screeching" instead of "skidding" That's this horrible sound I want to be removed
I myself didn't find problem with balls. The wall is the bouncing problem. I try to address this in next patch.bOnO wrote:--> without raging? It has become hateful and it used to be my fav mapIzumo wrote:People are driving there no problem (both on the wall and balls).
Fair point. But - yes I intend to resolve the spinning - but the idea is that you spin around and then use nitro to brake yourself. So on full speed you should be doing good already.bOnO wrote:--> That's what was fun with the original handling, and it still required skills. If I wanted to play to a simulation driving game, I wouldn't play unreal.Izumo wrote:Didn't notice a problem with handbrake at full speed. Then don't expect to brake in 0.000001m when you are on full speed.
I've milded the effect here a bit.bOnO wrote:--> It didn't use to be the case, and it's pretty annoying to die because the bender does a stupid move you didn't expect.Izumo wrote:It's fine here (assuming you use nitro when you leave the curve, not when driving in it).
- bOnO
- UT2004 Administrator
- Posts: 1345
- Joined: Thu 11 Feb , 2010 11:13 pm
- Location: France
- Contact:
Re: New NitroVehicles
Okay then, I'm waiting the patch
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
- Raven
- Member
- Posts: 86
- Joined: Wed 18 Aug , 2010 9:35 pm
- Location: Germany
- Contact:
Re: New NitroVehicles
I too^^
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: New NitroVehicles
RAGE!
Solved handbrake issue for good (unrelated to new wheel physics, the mistake was one fucking boolean value) ._.
Solved handbrake issue for good (unrelated to new wheel physics, the mistake was one fucking boolean value) ._.
Who is online
Users browsing this forum: No registered users and 1 guest