Standard weapon balance

Discuss matters related to LDG or UT2004 which aren't specific to any server.
User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Standard weapon balance

Post by Azarael » Thu 29 Nov , 2012 6:40 pm

Mini and Link make sense for finishing not because they're OP but because they do constant stream DPS. This is optimal in low HP situations, especially where the exact HP value is not known.

While I'm at it, Link alt is another example of variable power based on skill. The effectiveness of the Link lockdown is based on your hit rate, so Link alt scales heavily based on player skill.

User avatar
bOnO
UT2004 Administrator
Posts: 1345
Joined: Thu 11 Feb , 2010 11:13 pm
Location: France
Contact:

Re: Standard weapon balance

Post by bOnO » Thu 29 Nov , 2012 6:41 pm

I prefer being killed by a stombo than spammed to death by a minigun, even stombo requires a minimum of skill; shock is mainly spammed in particular places (fallencity...) and by lowering the ammo available it should be fine. If you want to avoid trouble with the minigun, remove it from some maps and voila.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Standard weapon balance

Post by iZumo » Thu 29 Nov , 2012 6:49 pm

Azarael wrote:Mini and Link make sense for finishing not because they're OP but because they do constant stream DPS. This is optimal in low HP situations, especially where the exact HP value is not known.
Minigun in that area was not altered in any way.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Standard weapon balance

Post by iRobot » Thu 29 Nov , 2012 6:51 pm

You might as well rename it 'Stinger Minigun',

Crap damage, with a gimmick of pinning people to the wall that in practice is never useful. UT3 entered the game.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Standard weapon balance

Post by Azarael » Thu 29 Nov , 2012 6:53 pm

The Minigun is more prevalent than usual in Assault maps and is intended as a usable primary weapon there.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Standard weapon balance

Post by iRobot » Thu 29 Nov , 2012 6:56 pm

Well I have link gun bound, the rest of the weaps I scroll through.

Keep your minigun.

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Standard weapon balance

Post by iZumo » Thu 29 Nov , 2012 7:06 pm

iRobot wrote:You might as well rename it 'Stinger Minigun',

Crap damage, with a gimmick of pinning people to the wall that in practice is never useful. UT3 entered the game.
What are you babbling about? UT3 Singer is even stronger Minigun (DPS on PRI = 154) and does signifcantly more damage versus vehicles. I recall a "no stinger" mutator being used on VCTF servers back in time.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Standard weapon balance

Post by iRobot » Thu 29 Nov , 2012 7:16 pm

Maybe I'm thinking of another UT3 weap then that got shafted.

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Standard weapon balance

Post by iZumo » Thu 29 Nov , 2012 7:42 pm

Azarael wrote:The Minigun is more prevalent than usual in Assault maps and is intended as a usable primary weapon there.
Certainly not as a primary weapon. How would it? To spam yourself through, not mentioning that AS is partially vehicle based? And not even in UT2004 in general, you could perhaps say that for UT2003 where Minigun had also a lockdown effect.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Standard weapon balance

Post by Azarael » Thu 29 Nov , 2012 7:48 pm

The false statement is to suggest that all Minigun fire is spam. The purpose of adding range atten and tightening the spread was to prevent that.

Post Reply

Who is online

Users browsing this forum: No registered users and 37 guests