Standard weapon balance
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Standard weapon balance
Ahaha. Yes, they will, but if you make it obvious to noobs that something is ineffective things work out far better for you.
Take the Weakened Minigun. Minigun spam disappeared very quickly after the range attenuation nerf. Now they're spamming flak primary because it's free chip damage.
I've decided to use both the above range attenuation and random fall times to scupper the Flak Cannon at long range. If there's a problem with anti-vehicle performance (thinking Junkyard) I'll take that as it comes.
Take the Weakened Minigun. Minigun spam disappeared very quickly after the range attenuation nerf. Now they're spamming flak primary because it's free chip damage.
I've decided to use both the above range attenuation and random fall times to scupper the Flak Cannon at long range. If there's a problem with anti-vehicle performance (thinking Junkyard) I'll take that as it comes.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Standard weapon balance
Added an improved Cicada to the package.
- Gatling turret damage increased from 25 to 35
- Damagetypes fixed, crediting Cicada instead of Hellbender and with proper strings
- Rockets travel at 9500 speed instead of 8000
- Rockets launch 33% earlier
- Rockets deal 60 damage up from 50
- Gatling turret damage increased from 25 to 35
- Damagetypes fixed, crediting Cicada instead of Hellbender and with proper strings
- Rockets travel at 9500 speed instead of 8000
- Rockets launch 33% earlier
- Rockets deal 60 damage up from 50
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Re: Standard weapon balance
while at it....can u unlock the seat 2 turret roll/tilt view from the cicada. so u have free move like the bender twinbeam
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Standard weapon balance
I'll take a look at it.
- iRobot
- Junk Administrator
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Re: Standard weapon balance
This'll be better for all those maps with the Cicada in, all three of them.
Thanks Aza!
Thanks Aza!
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Standard weapon balance
Assault Rifle
Increased accuracy.
Starts with 2 grenades.
Increased accuracy.
Starts with 2 grenades.
- bOnO
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 11:13 pm
- Location: France
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Re: Standard weapon balance
Why 2 grenades? This weapon is already hard to use, and it takes 3 grenades to kill someone in a scorpion... Why modify this? Unless you rise the damages of a grenade, but... I don't understand, there's not so much grenade spam . 4 is a good number.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Standard weapon balance
Alright then.
- iRobot
- Junk Administrator
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Re: Standard weapon balance
Improving AR by much will probably just encourage people to suicide for 2x AR on some maps, which may be broken iono.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Standard weapon balance
These modifications are actually part of the UTComp package but relevant anyway:
Leviathan
Proper eject when killed during a deploy or a transition
Link Turret
Removed the 4x damage bonus Link Turret projectiles get when hitting vehicles (extremely buggy and the cause of the Levi issue, where Link Turret fire demolishes a deploying Levi)
Added 50% damage bonus vs. vehicle in the damagetype instead
Players
View shaking when taking heavy damage now limited
Leviathan
Proper eject when killed during a deploy or a transition
Link Turret
Removed the 4x damage bonus Link Turret projectiles get when hitting vehicles (extremely buggy and the cause of the Levi issue, where Link Turret fire demolishes a deploying Levi)
Added 50% damage bonus vs. vehicle in the damagetype instead
Players
View shaking when taking heavy damage now limited
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