Page 11 of 14

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 6:40 pm
by Azarael
Mini and Link make sense for finishing not because they're OP but because they do constant stream DPS. This is optimal in low HP situations, especially where the exact HP value is not known.

While I'm at it, Link alt is another example of variable power based on skill. The effectiveness of the Link lockdown is based on your hit rate, so Link alt scales heavily based on player skill.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 6:41 pm
by bOnO
I prefer being killed by a stombo than spammed to death by a minigun, even stombo requires a minimum of skill; shock is mainly spammed in particular places (fallencity...) and by lowering the ammo available it should be fine. If you want to avoid trouble with the minigun, remove it from some maps and voila.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 6:49 pm
by iZumo
Azarael wrote:Mini and Link make sense for finishing not because they're OP but because they do constant stream DPS. This is optimal in low HP situations, especially where the exact HP value is not known.
Minigun in that area was not altered in any way.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 6:51 pm
by iRobot
You might as well rename it 'Stinger Minigun',

Crap damage, with a gimmick of pinning people to the wall that in practice is never useful. UT3 entered the game.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 6:53 pm
by Azarael
The Minigun is more prevalent than usual in Assault maps and is intended as a usable primary weapon there.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 6:56 pm
by iRobot
Well I have link gun bound, the rest of the weaps I scroll through.

Keep your minigun.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 7:06 pm
by iZumo
iRobot wrote:You might as well rename it 'Stinger Minigun',

Crap damage, with a gimmick of pinning people to the wall that in practice is never useful. UT3 entered the game.
What are you babbling about? UT3 Singer is even stronger Minigun (DPS on PRI = 154) and does signifcantly more damage versus vehicles. I recall a "no stinger" mutator being used on VCTF servers back in time.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 7:16 pm
by iRobot
Maybe I'm thinking of another UT3 weap then that got shafted.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 7:42 pm
by iZumo
Azarael wrote:The Minigun is more prevalent than usual in Assault maps and is intended as a usable primary weapon there.
Certainly not as a primary weapon. How would it? To spam yourself through, not mentioning that AS is partially vehicle based? And not even in UT2004 in general, you could perhaps say that for UT2003 where Minigun had also a lockdown effect.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 7:48 pm
by Azarael
The false statement is to suggest that all Minigun fire is spam. The purpose of adding range atten and tightening the spread was to prevent that.