DM-DC-Beach[F]2k12

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Calypto
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Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
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DM-DC-Beach[F]2k12

Post by Calypto » Fri 24 Feb , 2012 11:35 pm

In the old version of DC-Beach, you could get past the blocking volumes by I'm not telling, glitcherfags. I fixed the exploit, and now the map should be fine.

V1.0
  • Fixed the glitch where you could go past the blocking volumes
  • Added some foliage and decorations, also trees
  • Fixed the doors for the small bunkers, the door should not wipe you out of it's path
1.76MB
http://www.mediafire.com/?uvfchq3g6eohc02

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Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
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Re: DM-DC-Beach[F]2k12

Post by Calypto » Sat 15 Sep , 2012 6:32 am

V1.1
  • Moved the stone wall at the crate area, adding more space to move around
  • Added some foliage and trees
  • Added a path to get from the islands to mainland, will be removed if it changes gameplay too drastically
  • Added a waterfall
1.96MB
http://www.mediafire.com/?d8g2xjyv6f51szh

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: DM-DC-Beach[F]2k12

Post by Calypto » Tue 18 Sep , 2012 4:22 am

V1.2
  • Fixed the bug where a player would spawn under the terrain
  • Removed trees that were outside of the visible area
1.96MB
http://www.mediafire.com/?fgs5j4zvyc9i0ye

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