Re: Introduction Thread
Posted: Thu 02 May , 2013 7:20 pm
Hm yea, I remember I was in Erotic for a short time even though Im actually not the type of player who plays in a clan. Have you been in Erotic at that time as well?
I still dont understand why you know that this is one of my maps. Did I post it on the forum there? The map was originally designed for the 16vs16 Sunday Evening Freon Madness on the TCP server but I realized later that its even better for invasion (setting and gameplay). Ive made a couple of other maps, too, but after my two years of studiies of Game Art they all look like crap to me (even Ergaterion).
One map though is still a genious work in my opinion - AS-BowsersCastle
I "animated" the wuumps with matinee and even managed that you get slowed down when you drive through grass like in MarioKart64. Maybe you can use that in some racemaps, too? If you drive outside of the actual racetrack you get slowed down. Didnt even require a Script, its just a volume which increases (or decreases incase you want to speed up vehicles) the ground friction. And even the bots drive the whole track instead of idling at the spawn.
I still dont understand why you know that this is one of my maps. Did I post it on the forum there? The map was originally designed for the 16vs16 Sunday Evening Freon Madness on the TCP server but I realized later that its even better for invasion (setting and gameplay). Ive made a couple of other maps, too, but after my two years of studiies of Game Art they all look like crap to me (even Ergaterion).
One map though is still a genious work in my opinion - AS-BowsersCastle
I "animated" the wuumps with matinee and even managed that you get slowed down when you drive through grass like in MarioKart64. Maybe you can use that in some racemaps, too? If you drive outside of the actual racetrack you get slowed down. Didnt even require a Script, its just a volume which increases (or decreases incase you want to speed up vehicles) the ground friction. And even the bots drive the whole track instead of idling at the spawn.