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TitanRPG

Posted: Sat 02 Feb , 2013 10:20 pm
by Azarael
Poll for RPG setup on the server.

Voted Partial - all artifacts, no stats for damage reduction / damage gain / hp above max, all abilities as long as they do not change movement.

Re: TitanRPG

Posted: Sat 02 Feb , 2013 10:28 pm
by iRobot
Partial, it's good but not when people have 10000 hp and 1000000% vampiric effect.

Re: TitanRPG

Posted: Sat 02 Feb , 2013 10:28 pm
by CaptainXavious
Partial. I'd like to see a lot of the stats removed and just a more streamlined version with stats more oriented towards BW implemented, with hard caps on everything, player level included.

Re: TitanRPG

Posted: Sat 02 Feb , 2013 11:12 pm
by Mecha
-Partial-

- removal of movement changing abilities
- removal of weapon speed bonus
- damage reduction/bonus getting more expensive each level

Re: TitanRPG

Posted: Sun 03 Feb , 2013 12:16 am
by Azarael
All done, Kirby.

Re: TitanRPG

Posted: Sun 03 Feb , 2013 1:36 am
by taries
@Dmg. bonus and reduction - add bonus like +1% and max lvl 10 why not ppl need to buy something, but remember once you get with rpg that strong that you can solo whole invasion it gets boring so watch out. BW weps change gameplay a lot and when will some get 100% dmg. bonus it will be insane.

@artifacts - not sure if not replace Globe of invul. with Protecion Globe or what it is immortallity is often OP thing. (btw. might be interesting activate Boots of flying while you got active NovaStaff angel wings trollface )

@other things - Weapon Speed - once you buy this that you got more then 25% faster shooting, berserk combo become useless since it slow you down. Vampirism - not sure when you imagine this with Nova and Dark it seems OP combo.... Monsters - maybe add chance for dropping summon charm from monsters yes, but as abillity not sure... summons are often weak or annoying. Magic weapons - might get edit for sure, from dafault they got high dmg. bonuses and some seems to be OP for example force +10 = +200% projectille speed will be strong as hell on some weps. HP things - your choice if you want regen stay or not..., health bonus hmm... +5 hp per lvl and max lvl 10? :)

Re: TitanRPG

Posted: Sun 03 Feb , 2013 5:34 pm
by Azarael
Some of UT2004RPG's artifacts do not exist in TitanRPG.

Weapon Speed, Magic Weapons (due to bug) and all movement modification abilities have been removed.

Re: TitanRPG

Posted: Sun 03 Feb , 2013 5:40 pm
by iRobot
RPG without magic weapons is dead to me

Guess I wont be playing

Re: TitanRPG

Posted: Sun 03 Feb , 2013 5:56 pm
by Azarael
I do actually have a fair bit of progress in fixing magic weapons. However, the UT2004RPG component of that fixing was lost in my SSD failure and it was the hardest part. :/

EDIT: Looking at it now, it seems a number of the RPG-related fixes were made to Ballistic itself, so ETA on magic weapons will not be too long. However, on initial setup, magical deployed weapons will not be present, due to a crash bug. I meant to indicate that while movement enhancements and weapon speed bonus are gone forever, magic weapons are being worked on.

Re: TitanRPG

Posted: Mon 04 Feb , 2013 5:05 pm
by taries
some things i find out: When you deploy wep you loose all artifacts. When you pickup summon charm dropped from monsters there are no monsters to summon. Monsters dropping Nitro Boost, since theres no vehicle maps i think it might be disabled.