Skill system

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Azarael
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Re: Skill system

Post by Azarael » Mon 17 Mar , 2014 6:40 pm

Differentiating between aimed / hip kills is planned, at least.

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iRobot
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Re: Skill system

Post by iRobot » Mon 17 Mar , 2014 6:49 pm

how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.

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Butcher
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Re: Skill system

Post by Butcher » Mon 17 Mar , 2014 7:00 pm

iRobot wrote:Just need to simplify the code.
LOL, the only thing is that I'm not using 'Butcher' but many different variations.. But we could have such variant:

Code: Select all

if (Player.Skillvalue>=8.3)
  {
  ChangeCharacter 'douchebag'  
  } 
 
...;B
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Skill system

Post by iRobot » Mon 17 Mar , 2014 7:01 pm

;'D'D

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Azarael
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Re: Skill system

Post by Azarael » Mon 17 Mar , 2014 7:06 pm

As you like to say, law of averages. There are some people who never aim and I would be intensely interested to have hard data on who they are.

Spin
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Re: Skill system

Post by Spin » Tue 18 Mar , 2014 12:21 am

iRobot wrote:how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.
hip wouldn't have penalty, aimed would have bonus. ;B

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iRobot
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Re: Skill system

Post by iRobot » Tue 18 Mar , 2014 11:25 am

Spin wrote:
iRobot wrote:how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.
hip wouldn't have penalty, aimed would have bonus. ;B
That is the same thing. =.

iZumo
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Re: Skill system

Post by iZumo » Tue 18 Mar , 2014 6:39 pm

If hip has penalty there's more lowskillers (unlike if aimed has bonus there is more highskillers).
trollface

Spin
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Re: Skill system

Post by Spin » Tue 18 Mar , 2014 9:35 pm

iRobot wrote:
Spin wrote:
iRobot wrote:how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.
hip wouldn't have penalty, aimed would have bonus. ;B
That is the same thing. =.

sorry i forgot to put /sarcasm

But its different if you use 80% aim or hip, right?

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Greedisgood
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Re: Skill system

Post by Greedisgood » Tue 18 Mar , 2014 11:07 pm

Such statistics could just be displayed on a separate page somewhere for people to make their own conclusions. There is no reason to put everything into the same number while all kinds of interesting information could be gathered. Average movement speed, reaction time, tendency to avoid danger, enemy encounter frequency, lots of stuff that would be more useful than raw K/D.

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