Invasion Changelogs
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Re: Invasion Changelogs
It's a changelog topic. Perhaps Calypto should have moved it to separate feedback topic.
- Calypto
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Re: Invasion Changelogs
Topic locked, this is a changelog.
- Calypto
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Re: Invasion Changelogs
Ballistic Weapons
- Fixed the weapon spawn bug
- Calypto
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Re: Invasion Changelogs
Enhanced Weapons
- You now spawn with an Enhanced Translocator instead of the Grapple Gun.
- Calypto
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Re: Invasion Changelogs
Ballistic Weapons
- Added the loadout menu. This may or may not remain.
- Calypto
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Re: Invasion Changelogs
Waves
Removed the Dragon Flies.
- Added a new monster pack "SpecialSkaarjpackv4."
- Made wave timers shorter by a small margin.
Removed the Dragon Flies.
- Calypto
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Re: Invasion Changelogs
Waves
- Most monsters now have more health.
- The Hell Hunter now teleports less.
- Calypto
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Re: Invasion Changelogs
General
- Added a server logo
- Changed waves 3 and 13
- Lowered the monster count and increased the health and damage scaling of monsters
- Calypto
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Re: Invasion Changelogs
General
- Added more bots, specifically 4 players are needed to completely remove the bots.
- Removal of Medic magic from the new superweapons
- Added a new skin called "GordonTeamSkinMod" - type changecharacter gordonteamskinmod.gordon in the console to set it.
- Small wave updates and a new boss to replace the Death Lord
- Changed the Max Magic/+1/+2 modifiers' adrenaline usage
- Changed the healing and damage values of the Medic Weapon Maker to 30% damage bonus and 50% healing bonus
- Azarael
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Re: Invasion Changelogs
General
- Artifacts are retained when deploying
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