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Re: Invasion Changelogs

Posted: Thu 04 Apr , 2013 6:56 am
by Calypto
General
  • Added a hitsound mutator
TitanRPG
  • Added vehicle artifacts under vehicles tab
  • Some artifacts are now more expensive
  • Resupply was nerfed more, energy leech was buffed by .01 more per level
  • Most weapon modifiers now do bonus damage, some weapons like the Medic weapon were completely rebalanced

Re: Invasion Changelogs

Posted: Wed 10 Apr , 2013 6:49 am
by Calypto
Maplist
  • Completely reworked the maplist to not contain any maps that are not suitable for invasion
  • Added more maps as well as invasion-optimized maps (DM-INV-xxxxx)

Re: Invasion Changelogs

Posted: Thu 11 Apr , 2013 5:26 am
by Calypto
General
  • Added the invasion translocator which doesn't break from monster damage
  • Lowered the player level scaling factor for monsters
  • Raised the scaling factor for monster number
  • Tinkered with Monster Mover's settings to be more active and effective
  • Medic weapons now do more damage and can heal more efficiently depending on its modifier level

Re: Invasion Changelogs

Posted: Thu 11 Apr , 2013 3:04 pm
by Azarael
A500
  • A500 acid pools deal half damage in Invasion

Re: Invasion Changelogs

Posted: Fri 12 Apr , 2013 4:03 am
by Calypto
TitanRPG
  • Reduced the radius of the prevention of user-constructable objects on special actors (you can place totems and turrets closer to pickups)
  • Added the Invasion Translocator which can be purchased for 30 stat points
  • Turned off invasion auto-adjust
Waves
  • Increased the monster count scaling
  • Lowered the duration of wave one
General
  • Added back UTComp

Re: Invasion Changelogs

Posted: Thu 02 May , 2013 6:28 am
by Calypto
Invasion (EHW)
  • This gametype is like BW Invasion, except there is a difference in mutators. Unlike BW Invasion, EHW Invasion uses UT2004RPG, Enhanced Weapons, and you get QuadJump by default, along with some other differences. Do not expect this to be easy like BW Invasion, it is very difficult.
mfw he made bw invasion easy and then has the balls to say this - Az

Re: Invasion Changelogs

Posted: Fri 03 May , 2013 6:34 am
by Calypto
General
Added EffectsManager to Invasion (EHW), which can be toggled in console by typing "EffectsMenu"

Re: Invasion Changelogs

Posted: Fri 03 May , 2013 10:53 am
by iRobot
Can't take criticism?

Re: Invasion Changelogs

Posted: Fri 03 May , 2013 3:59 pm
by Azarael
Changes were made to TitanRPG's configuration which made the game easier than it was originally set up to be, so it's a fair comment to make.

Re: Invasion Changelogs

Posted: Fri 03 May , 2013 4:11 pm
by iRobot
Referring to my post saying the 'Enhanced' weapons appearing to be no different to stock weapons, which was deleted..