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Re: Invasion Changelogs

Posted: Tue 13 Aug , 2013 3:37 pm
by Calypto
Waves
  • Added two new monster packs
  • Lowered the monster counts

Re: Invasion Changelogs

Posted: Mon 19 Aug , 2013 10:39 pm
by Calypto
TitanRPG
  • Fixed the Plasma Cannon and Combat Defibrillators which were not being given to players when spawning
  • Fixed the Chaff grenade resupply

Re: Invasion Changelogs

Posted: Sat 24 Aug , 2013 7:01 pm
by Azarael
Titan RPG
  • Superweapons no longer resupply.
Ballistic Weapons
  • SMG Invasion damage scaling is +50%.
  • Invasion Damage Scaling has been reenabled.
  • Beta weapons have proper damage scaling.
  • Fixed runaway loop crash.
Invasion X
  • Weapon resupply at wave end cut by 65%.
  • Bosses have health bars regardless of Awareness.
  • The Translocator will not translocate you unless the beacon is within 512 Unreal Units of a pathnode. (Cheap camp fix)
  • Added quota system. To end a wave, not only must the Wave Time have elapsed, but the required number of monsters must have been killed. This amount scales with playercount. This is to prevent players from camping out waves until the safety destruction of monsters kicks in.
  • Monsters will choose to attack totems and turrets.

Re: Invasion Changelogs

Posted: Sun 25 Aug , 2013 4:16 pm
by Azarael
Titan RPG
  • Pickups spawned by Luck and Looter will no longer respawn.
Ballistic Weapons
  • When a pickup which is waiting to be refreshed is changed by Swap code to a different type of pickup, the respawn time will still be respected. In other words, superweapons no longer reappear every time the pickup swap code is executed.

Re: Invasion Changelogs

Posted: Thu 29 Aug , 2013 5:56 pm
by Azarael
Invasion X
  • Added support for wave presets and the ability to select either a random preset to use as the wave config for the map or to select a random wave from the relevant position of all available presets.

Re: Invasion Changelogs

Posted: Mon 04 Nov , 2013 4:05 am
by Calypto
TitanRPG
  • Flight and magnet artifacts have been removed.

Re: Invasion Changelogs

Posted: Sun 24 Nov , 2013 8:20 am
by Calypto
General
  • Added score recovery which recovers one's stats after re-entering the game they were previously in. This is especially good if you crash or lose your connection.

Re: Invasion Changelogs

Posted: Sun 24 Nov , 2013 8:27 pm
by Calypto
TitanRPG
  • Refreshed the monster list of Conjuration, there are now new monsters.

Re: Invasion Changelogs

Posted: Tue 26 Nov , 2013 6:41 am
by Calypto
Invasion X
  • Lowered the duration of the Pokémon (© 2013 Pokémon/Nintendo) wave
  • Moved the SSP wave up to wave 11
TitanRPG
  • Removed the ability to enchant the Plasma Cannon with the (E)MWM, prevented it from spawning with infinite enchantments
  • Adjusted the adrenaline and cool down for the new Conjuration monsters

Re: Invasion Changelogs

Posted: Wed 04 Dec , 2013 6:56 am
by Calypto
General
  • Added back Druid's Monster Mover
  • Added a Christmas decoration server actor
TitanRPG
  • Slightly changed the selection of the conjuration monsters