Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?

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iRobot
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Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?

Post by iRobot » Wed 01 May , 2013 5:37 pm

I play with hidden weapons, FG50 is OK

trollface

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pilau
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Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?

Post by pilau » Wed 01 May , 2013 5:39 pm

I see. I am sure we'll see better in the future :)

Does the SAR-12 flash has any effect on bots?
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Azarael
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Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?

Post by Azarael » Wed 01 May , 2013 5:40 pm

Yes.

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pilau
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Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?

Post by pilau » Sun 04 Aug , 2013 8:44 pm

Azarael wrote:Your view on the FG50 is generally shared by the playerbase. The sighted fire animation makes it extremely difficult to use. The secondary fire of the FG50 allows a faster fire rate but overheats the weapon (unrealistically quickly, but that's balance for you).

The FSSG-50's altfire ignites the target and applies view flash. This doesn't have any disorienting effect on bots.
Azarael, Was anything changed regarding any of this in the latest update? Thanks.
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Azarael
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Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?

Post by Azarael » Sun 04 Aug , 2013 9:03 pm

Both weapons have increased in power.

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pilau
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Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?

Post by pilau » Sun 04 Aug , 2013 9:12 pm

I see. Thanks.
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