Re: Glitch / Exploit report thread
Posted: Fri 19 Jul , 2013 5:12 pm
No amount of work can save EggRace!
Because the water fog is the crucial gameplay element in EggRaceIzumo_CZ wrote:Muh water fog.
The only way to improve the "3 minutes clone maps" (LifeRais2+3 and this) is to merge them all into one map with 5 objectives and remove the cloned objectives (LifeRais2 1st\DifferenRais 1st and LifeRais3 3rd/DifferentRais 3rd).iRobot wrote:improving AnotherAzaraceZixxer to be longer than 1:30
That never stopped idiots from praising the the majority of shit maps as a true work of God and people who tried to fix them from being called the map "ruiners" and "fun killers"iRobot wrote:No amount of work can save EggRace!
I agreeSocio wrote:Because the water fog is the crucial gameplay element in EggRaceIzumo_CZ wrote:Muh water fog.
darkelf wrote:Fixed the landing to be flat instead of slanted. This should fix most if not all the random vehicles getting stuck.iRobot wrote:On CrazyRace, just after the drop outside base, on road to obj 2, there's an octagonal tunnel. If you nitro through that, there is a slanted road piece. If you nitro onto it with your car pointing to the right, you will fly towards objective, cuz UT2004 physics.
Hard to explain but it works 1/2 of the time.
This could fix what I beleave your saying is people random lucky vehicle physics jumping to obj. I put a blocking volume from the top of level to bottom. (This might fix the target painter exploiting as well. Which is mentioned below)If the weird physics jumping to obj wasn't there. I fixed the only other possibly area that you may be talking about and just put another blocking volume to cover the only possibility I can think of.,. (Vehicles possibly able to jump over the blocking volumes)Socio wrote:Not to mention getting to the 2nd objective on a TargetPainter Dragonfly. Saw Markus practicing the jump on it (need to just count after how many seconds one needs to jump to get on top of the DF) but after I asked him what he was doing, he quited that.
Silly left over item from original map removed. Such an eye sour.
I fixed the gap between the meshes. (few others I found while roaming the map in editor where fixed as well.)
Download: http://www.mediafire.com/?7ia5blt93lgz668
AmazingEggRace[F4][E2]darkelf wrote:AmazingEggRace[F4][E1]
Change log(including pictures):
Obj's 1-3 are no longer possible to be completed by driving on top of tubes.
Obj 1's tube glass texture has been replaced with proper texture.
Obj 6 can not be accessed by doing a scorp jump. (Triggered kill volume)
You can not climb up terrain to the top of level. (physics volume set at a certain height to kill anyone reaching that point.)
Fixed scorp jump on objs 5-6 bridge by just duplicating the same fix on the other side of the S curve
Hill Jump to the right of attackers spawn has been fixed made it higher so most will know its fixed and will not try. Also added a triggered kill volume for those not smart enough to figure out its just not going to happen.
Defender spawn bottom changed so if you fall you die.. See to many people clueless down there not knowing how to die. Also see benders getting stuck in that area often and not getting destroyed.
Bender spawn has been changed to prevent enemy from pushing the benders off. Also to prevent teleporter camping. Benders do not spawn until Final obj.
Do you mean the teleport to the 2x 100 Kegs and the 2x 100 Shields?darkelf wrote: -Random teleporter/secret area has been removed as it wasen't even possible to enter it in the first place.. so.. yah.
iRobot wrote:Do you mean the teleport to the 2x 100 Kegs and the 2x 100 Shields?darkelf wrote: -Random teleporter/secret area has been removed as it wasen't even possible to enter it in the first place.. so.. yah.
That is possible to reach and always has been. I'll be sad panda if you've removed it for nothing.
The teleporter is inbetween the first and second big eggdarkelf wrote:iRobot wrote:Do you mean the teleport to the 2x 100 Kegs and the 2x 100 Shields?darkelf wrote: -Random teleporter/secret area has been removed as it wasen't even possible to enter it in the first place.. so.. yah.
That is possible to reach and always has been. I'll be sad panda if you've removed it for nothing.
I am referring to this. I couldn't find any teleporter that lead to it. It probably got removed ages ago. I just finished the process.
You mean the glowing emitter that had no teleporters there. Yah.. like I said the where removed some time ago. But I'll check again to see if I'm mistaken.. and even if I am there isn't really any reason to have the secrets in the first place.iRobot wrote: The teleporter is inbetween the first and second big egg