RACE-WickedSickRace Winners' Club
- bOnO
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Re: RACE-WickedSickRace Winners' Club
Oh come on, it doesn`t mean all maps must be low level... We can keep a few challenging map. I remember this change being made by Darkelf just before I started to have less time to play, and I also found it too easy so not interesting to play anymore. You can modify it, but why remove all the interesting parts ?! Or put both versions online.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
- Socio
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Re: RACE-WickedSickRace Winners' Club
You want hard Trial-Race? Race kids already bitch and moan over WickedSickRace and that one is like 2-3mins of one track
Lets aim for the basic toddler demographic of race players, flat tracks, simple jumps = OMGBESTRACEEVAH
There was no real balance bars in Coaster (guessing you count the "grate" after the first turn in the old version, also those were easy anyways, since short + jumping Scorpion), the only maps that use those are Blazing, HappyScorpion 3rd obj and LegoPyra 4th objective.
Dont really remember and HBRace styled mines on the road in the old Coaster version.
Lets aim for the basic toddler demographic of race players, flat tracks, simple jumps = OMGBESTRACEEVAH
There was only one loop, which was glitchy, not saying the current ones are better, the volumes in them had me eject from the Scorpion onto the top of the loop, and without a car I had to suicideiRobot wrote: Loops? Gone
Traintrack balancing? Gone
Coloured mines? Gone
There was no real balance bars in Coaster (guessing you count the "grate" after the first turn in the old version, also those were easy anyways, since short + jumping Scorpion), the only maps that use those are Blazing, HappyScorpion 3rd obj and LegoPyra 4th objective.
Dont really remember and HBRace styled mines on the road in the old Coaster version.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- iRobot
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Re: RACE-WickedSickRace Winners' Club
Those were just examples, but it further even proves my point that they've been made 'even easier' when they were easy already.
Besides, NV should be disabled in trials maps. Nitro/air control removes any and all challenge.
Besides, NV should be disabled in trials maps. Nitro/air control removes any and all challenge.
- Azarael
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Re: RACE-WickedSickRace Winners' Club
The vast majority of players couldn't even complete the old version of Blazing Scorpions with Nitro / air control. I find air control to be an invaluable tool in combatting random bullshit which can happen when you land with Unreal Engine 2 vehicles and I would be disappointed to see it removed on trial scorpions.
- darkelf
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Re: RACE-WickedSickRace Winners' Club
iRobot wrote:Why is the new scorp coaster so easy now? All the parts with any challenge are gone lol
Loops? Gone
Traintrack balancing? Gone
Coloured mines? Gone
All the while everything else has been made wider/shorter/easier.
For a trials map, it's kinda a procession to the finish now.
bOnO wrote:Oh come on, it doesn`t mean all maps must be low level... We can keep a few challenging map. I remember this change being made by Darkelf just before I started to have less time to play, and I also found it too easy so not interesting to play anymore. You can modify it, but why remove all the interesting parts ?! Or put both versions online.
http://ldg-gaming.eu/viewtopic.php?f=6& ... =10#p15628Socio wrote:You want hard Trial-Race? Race kids already bitch and moan over WickedSickRace and that one is like 2-3mins of one track
Lets aim for the basic toddler demographic of race players, flat tracks, simple jumps = OMGBESTRACEEVAH
There was only one loop, which was glitchy, not saying the current ones are better, the volumes in them had me eject from the Scorpion onto the top of the loop, and without a car I had to suicide
There was no real balance bars in Coaster (guessing you count the "grate" after the first turn in the old version, also those were easy anyways, since short + jumping Scorpion), the only maps that use those are Blazing, HappyScorpion 3rd obj and LegoPyra 4th objective.
Dont really remember and HBRace styled mines on the road in the old Coaster version.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Kennie
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Re: RACE-WickedSickRace Winners' Club
Cannot recall if this was < 5min, but am I the only member of this club so far ?!
- iRobot
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Re: RACE-WickedSickRace Winners' Club
congrats, very few players finish this map
its the most difficult on the server
its the most difficult on the server
-
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Re: RACE-WickedSickRace Winners' Club
Oh damn, the map is extremelly hard, only 4% of the players ever finished it so far
- bOnO
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Re: RACE-WickedSickRace Winners' Club
Not bad, try < 3 min now and you'll be in the club
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
- Calypto
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Re: RACE-WickedSickRace Winners' Club
I think we should just remove this map, it's pretty much impossible to beat
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