A brief look at the KillStreak weapons

For discussion of gameplay and weapon balance. This is a discussion forum and post quality is moderated.
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iRobot
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Re: A brief look at the KillStreak weapons

Post by iRobot » Wed 10 Jul , 2013 4:39 pm

Honestly, faster fire rate. Feels like the DPS of it is low unless the planets align and you hit most of the rockets.

Increasing the damage might make the splash damage too lethal, which wouldn't be a welcome byproduct for such a 'spammy' weapon.

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Azarael
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Re: A brief look at the KillStreak weapons

Post by Azarael » Wed 10 Jul , 2013 4:43 pm

More rockets means you're hitting more splash, too, though.

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iRobot
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Re: A brief look at the KillStreak weapons

Post by iRobot » Wed 10 Jul , 2013 4:45 pm

I'm not sure where to go with it to be honest. If you increase the fire-rate but reduce/remove the splash, then it's not far off a reskinned Lightning Gun. It just serves no real niche as it is, it just...spams.

Reminds me of the stock link gun. It's spam-able, but difficult to kill with primary.

Perhaps give the rockets a MILD homing element?

Capaco
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Re: A brief look at the KillStreak weapons

Post by Capaco » Thu 11 Jul , 2013 10:27 am

Lower Dmg and to ks1, then its a "small Peacemaker"

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Re: A brief look at the KillStreak weapons

Post by iZumo » Thu 11 Jul , 2013 11:42 am

Even mild homing element with the peacemaker spam would be quite a buff actually, to my taste.

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iRobot
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Re: A brief look at the KillStreak weapons

Post by iRobot » Thu 11 Jul , 2013 12:00 pm

Not sure if you were agreeing with the suggestion or not, but anyway.. Homing wouldn't really change close range combat, since the distance is too short for the homing effect to even apply. It would give peacemaker some viability at range, it currently has none.

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iRobot
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Re: A brief look at the KillStreak weapons

Post by iRobot » Wed 17 Jul , 2013 12:02 pm

So yeah, lack of an edit feature means I can't update the OP, but I've had a little more time with the 'new' KS system and feel that some weapons still need a look at.

LAW for example, needs fixing to remove the suicide penalty if you happen to be moving (or underfire, and knocked in any direction while firing). Claiming a KS2 only to meet suicide is unfair to both the user and the weapon.

RX is too strong now. The buff to standing flames also affects those left by primary, so was a rather large unintended buff to the primary fire.

I still find myself unmotivated to claim G28's. It's not often you get the opportunity to use one, let alone 2. Now that it's been 'out of the pool' for a while, maybe re-introduce to normal load out and see how it goes.

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Re: A brief look at the KillStreak weapons

Post by Capaco » Wed 17 Jul , 2013 1:20 pm

i used g28 2 times yesterday... one time i forgot i have one...dead
second time i used one and died after 2 sec...u need to hide to use it though.

To use it 2 times in a round...will that ever happen? dunno.

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Re: A brief look at the KillStreak weapons

Post by reload » Tue 03 Sep , 2013 3:06 am

I think it would be a pretty good idea to add dual primary weapons to the KS2 rewards or maybe even KS1. Hardly anyone uses dual sidearms. ^^

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Azarael
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Re: A brief look at the KillStreak weapons

Post by Azarael » Tue 03 Sep , 2013 3:32 am

Any dual wielded weapon loses the ability to use iron sights, plus it's a stretch. Best I'll give you is dual SMGs, for which support already exists.

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