The MARS-3

For discussion of gameplay and weapon balance. This is a discussion forum and post quality is moderated.
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Azarael
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The MARS-3

Post by Azarael » Thu 18 Jul , 2013 12:59 pm

Since a number of players are dissatisfied with the shockwave grenades of the MARS-3, I considered going back to the original concept of an ice rifle. If anyone has any ideas for how the altfire grenade should then work, post here.

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iRobot
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Re: The MARS-3

Post by iRobot » Thu 18 Jul , 2013 1:20 pm

Fine with current stats, just remove the ability to go through walls.

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Skaldy
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Re: The MARS-3

Post by Skaldy » Thu 18 Jul , 2013 1:22 pm

Without knowing how much of the game engine you can affect in a mod, it's hard to say.

How about slowing the movements (or mouselook, or both) of nearby players for a few moments, making them easier to kill? Call it frosting - doesn't need a graphical effect necessarily.

Although that might just cause more "lag" tears...

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iRobot
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Re: The MARS-3

Post by iRobot » Thu 18 Jul , 2013 1:32 pm

At the risk of Izumo jumping in here with massive troll-faces everywhere, how about making the grenade disable all weaponry except melee in its radius?

It'd have application as both offensive annoyance and defensive retreating.

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Re: The MARS-3

Post by iZumo » Thu 18 Jul , 2013 1:34 pm

iRobot wrote:At the risk of Izumo jumping in here with massive troll-faces everywhere, how about making the grenade disable all weaponry except melee in its radius?

It'd have application as both offensive annoyance and defensive retreating.
Hell yeah!!!!! troll2 troll2 troll2
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Azarael
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Re: The MARS-3

Post by Azarael » Thu 18 Jul , 2013 1:50 pm

Don't bait him into shitposting, there are rules in this forum against that.

Slow is possible, mouselook would be annoying.

Weaponry disable is possible for all weapons at once.

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Mecha
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Re: The MARS-3

Post by Mecha » Thu 18 Jul , 2013 2:05 pm

List of things that came into my mind:

- Implosion Grenade (attempts to pull players towards its center either on impact or with arming delay, giving players a chance to shoot it off before it implodes)
- M46-styled proxy mines that give off a single shockwave
- Knockback Grenade (knocks back players on hit, strength falls off with range)
- Splinter Grenade / Mine (causes bleeding damage over time with low inital damage)
- Spore Grenade (causes player to sneeze once within 45 seconds after getting hit, increasing recoil and one-time visual impairment)
- Homing Mini-Missile (INV's Warlord homing rocket style)
- Electric Shock-Grenade (visual impairment like getting hit from FMD with movement reset)

That's all I could think of now.
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

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iRobot
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Re: The MARS-3

Post by iRobot » Thu 18 Jul , 2013 2:11 pm

Disabling melee wouldn't make sense

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Butcher
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Re: The MARS-3

Post by Butcher » Thu 18 Jul , 2013 2:17 pm

iRobot wrote:Fine with current stats, just remove the ability to go through walls.
Agree with robot in this...
None the less this could be fine too:
Mecha wrote: M46-styled proxy mines that give off a single shockwave
Maybe use the ideas for other new nice weapons.... (=
"An BW match is a test of your skill against your opponents' luck." :)

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Butcher
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Re: The MARS-3

Post by Butcher » Thu 18 Jul , 2013 2:20 pm

iRobot wrote:Disabling melee wouldn't make sense
Just disable the NANO... troll2
"An BW match is a test of your skill against your opponents' luck." :)

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