+1iRobot wrote:Fine with current stats, just remove the ability to go through walls.
The MARS-3
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Re: The MARS-3
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Re: The MARS-3
Um, I think you can disable weapons selectively, by making a variable in them and use that to see which weapon is to be disabled or not. Should be easy enough.
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Re: The MARS-3
when u are directly hit by this grenade, u could disable 3 random loadout weapons for example?!
When u are just hit while it lasts on the floor disable 1 loadout for sometime + small dmg
Meh or just make it like a redeemer, boom everyone dead + suicide
When u are just hit while it lasts on the floor disable 1 loadout for sometime + small dmg
Meh or just make it like a redeemer, boom everyone dead + suicide
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Re: The MARS-3
it already exists, the LAWCapaco wrote:Meh or just make it like a redeemer, boom everyone dead + suicide
boom + suicide
- Jiffy
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Re: The MARS-3
I suggest a proximity mine, similar to the M46, that explodes multiple times near the enemy. Or delayed explosions, like 2 seconds instead.
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Re: The MARS-3
M46 proximity mines are almost useless. The only use I have for them when using the M46 is as a direct attack to attempt to get 160 damage on someone. It's excellent when it works, but when it doesn't...
I've considered adding a remote detonation concept to the M46, where Weapon Special would detonate the last mine you placed.
I've considered adding a remote detonation concept to the M46, where Weapon Special would detonate the last mine you placed.
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Re: The MARS-3
No like...!!!Azarael wrote:M46 proximity mines are almost useless. The only use I have for them when using the M46 is as a direct attack to attempt to get 160 damage on someone. It's excellent when it works, but when it doesn't...
I've considered adding a remote detonation concept to the M46, where Weapon Special would detonate the last mine you placed.
If I correctly understand you think they are useless at the moment?...
M46 mines are not useless.... well, I recall they were pretty effective sometime ago and you nerf them after complaints...Still they are good depending where you place them...
If they are then make them with a faster detonation or with higher explosion range or with higher damage.... I'll see everybody placing them everywhere
"An BW match is a test of your skill against your opponents' luck."
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It'll be just like the MARS-3 nades are right now!Butcher wrote:I'll see everybody placing them everywhere
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Re: The MARS-3
I don't see any reason to buff the actual effect of the M46 mines. I merely said I would add a remote detonation mode to them. This will entail the M46 losing Burst Fire, but I doubt any of you care.
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Re: The MARS-3
I do care!! I use the burst sometimes, specially in big maps... and is the reason I don't use so much the AK490 (No burst possibility)Azarael wrote:I don't see any reason to buff the actual effect of the M46 mines. I merely said I would add a remote detonation mode to them. This will entail the M46 losing Burst Fire, but I doubt any of you care.
"An BW match is a test of your skill against your opponents' luck."
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