The MARS-3

For discussion of gameplay and weapon balance. This is a discussion forum and post quality is moderated.
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iRobot
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Re: The MARS-3

Post by iRobot » Mon 22 Jul , 2013 12:56 pm

Then you're getting your weapons confused, young Butcher

fts

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Butcher
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Re: The MARS-3

Post by Butcher » Mon 22 Jul , 2013 1:40 pm

Ok, sorry for the dyslexia:

CYLO FS
Fire Rate 9.083333333 B/sec 545 rounds/min
Reload Time 10 sec
Over Heat time 5 sec/OH
Number of OH per clip 2 OH/clip
Damage per bullet 30 DMG/B
Number Bullets per clip 35 B/clip
Total damage one clip 1050 DMG
Total time to empty clip 23.85321101 Sec

Total Damage per second for one clip 44.01923077 DMG/sec


Health Opponent 175 HP
Hit Rate 20 % Number of Bullets needed 1 kill 29.2 Bullets Time needed to kill 26.51 sec Over heats 2
Hit Rate 30 % Number of Bullets needed 1 kill 19.4 Bullets Time needed to kill 12.34 sec Over heats 1
Hit Rate 40 % Number of Bullets needed 1 kill 14.6 Bullets Time needed to kill 9.13 sec Over heats 1
Hit Rate 50 % Number of Bullets needed 1 kill 11.7 Bullets Time needed to kill 7.64 sec Over heats 1
Hit Rate 60 % Number of Bullets needed 1 kill 9.7 Bullets Time needed to kill 1.83 sec Over heats 0
Hit Rate 70 % Number of Bullets needed 1 kill 8.3 Bullets Time needed to kill 1.42 sec Over heats 0
Hit Rate 80 % Number of Bullets needed 1 kill 7.3 Bullets Time needed to kill 1.10 sec Over heats 0
Hit Rate 90 % Number of Bullets needed 1 kill 6.5 Bullets Time needed to kill 0.86 sec Over heats 0
Hit Rate 100 % Number of Bullets needed 1 kill 5.8 Bullets Time needed to kill 0.66 sec Over heats 0

CYLO AS
Fire Rate 9.516666667 B/sec 571 rounds/min
Reload Time 10 sec
Over Heat time 0 sec/OH
Number of OH per clip 0 OH/clip
Damage per bullet 24 DMG/B
Number Bullets per clip 28 B/clip
Total damage one clip 672 DMG
Total time to empty clip 12.94220665 Sec

Total Damage per second for one clip 51.92313938 DMG/sec

Health Opponent 175 HP
Hit Rate 20 % Number of Bullets needed 1 kill 36.5 Bullets Time needed to kill 29.44 sec
Hit Rate 30 % Number of Bullets needed 1 kill 24.3 Bullets Time needed to kill 8.76 sec
Hit Rate 40 % Number of Bullets needed 1 kill 18.2 Bullets Time needed to kill 4.99 sec
Hit Rate 50 % Number of Bullets needed 1 kill 14.6 Bullets Time needed to kill 3.15 sec
Hit Rate 60 % Number of Bullets needed 1 kill 12.2 Bullets Time needed to kill 2.28 sec
Hit Rate 70 % Number of Bullets needed 1 kill 10.4 Bullets Time needed to kill 1.65 sec
Hit Rate 80 % Number of Bullets needed 1 kill 9.1 Bullets Time needed to kill 1.31 sec
Hit Rate 90 % Number of Bullets needed 1 kill 8.1 Bullets Time needed to kill 1.05 sec
Hit Rate 100 % Number of Bullets needed 1 kill 7.3 Bullets Time needed to kill 0.84 sec


So in the end means you need a higher Hit rate than 60% to be more effective. BTW the max accuracy in the matches does not exceed the 50% normally ;)
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: The MARS-3

Post by Azarael » Mon 22 Jul , 2013 1:51 pm

1) It's magazine, not clip. Clips load bullets into a magazine, an example being the M1 Garand, which has an internal magazine.
2) A burst DPS weapon is not intended to have sustained DPS. It's a matter of concept. The point of the Firestorm is to kill single targets fast. Bear in mind that accuracy differs at various ranges as well.

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iRobot
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Re: The MARS-3

Post by iRobot » Mon 22 Jul , 2013 1:58 pm

A hit rate of 60% is not difficult with sights and medium range.

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Butcher
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Re: The MARS-3

Post by Butcher » Mon 22 Jul , 2013 3:34 pm

Azarael wrote:1) It's magazine, not clip. Clips load bullets into a magazine, an example being the M1 Garand, which has an internal magazine.
I am not a native English speaker, but I believe you understood what I meant.
Azarael wrote: 2) A burst DPS weapon is not intended to have sustained DPS. It's a matter of concept. The point of the Firestorm is to kill single targets fast. Bear in mind that accuracy differs at various ranges as well.
Exactly what I am saying, that means the fact that the weapon is by design made to kill fast and not sustained DPS then the balance of CYLO FS being stronger when you are very accurate and in a small time, compared to another weapon is correct. Nevertheless, along the rate of fire being hindered by its designed feature, comes the self damage hindering along. Which means you are in high disadvantage by using this weapon unless you are able to have over 60% accuracy in combat, and never get to the limit of overheat. Which is 1 bullet more and it hits you back like the opponent with good aim hit. This weapon did not have the self damage before and actually I recall the heated bullets had increased damage (according to its name this was correct).

And this is compared only with the CYLO AS which is the most similar, I suppose that with the other assault weapons there is perhaps some more disadvantageous situations.
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: The MARS-3

Post by iRobot » Mon 22 Jul , 2013 3:41 pm

Consider the 'end of the magazine' the point where it first overheats. The overheat section is not there to be used, it's just to punish bad usage and balance the reward (higher base damage) with a little risk.

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