Page 2 of 6

Re: The MARS-3

Posted: Thu 18 Jul , 2013 2:38 pm
by Capaco
iRobot wrote:Fine with current stats, just remove the ability to go through walls.
+1

Re: The MARS-3

Posted: Thu 18 Jul , 2013 2:57 pm
by iZumo
Um, I think you can disable weapons selectively, by making a variable in them and use that to see which weapon is to be disabled or not. Should be easy enough.

Re: The MARS-3

Posted: Thu 18 Jul , 2013 3:16 pm
by Capaco
when u are directly hit by this grenade, u could disable 3 random loadout weapons for example?!

When u are just hit while it lasts on the floor disable 1 loadout for sometime + small dmg

Meh or just make it like a redeemer, boom everyone dead + suicide ;'D'D

Re: The MARS-3

Posted: Thu 18 Jul , 2013 7:20 pm
by iRobot
Capaco wrote:Meh or just make it like a redeemer, boom everyone dead + suicide ;'D'D
it already exists, the LAW

boom + suicide

;'D'D ;'D'D

Re: The MARS-3

Posted: Fri 19 Jul , 2013 3:40 pm
by Jiffy
I suggest a proximity mine, similar to the M46, that explodes multiple times near the enemy. Or delayed explosions, like 2 seconds instead.

Re: The MARS-3

Posted: Fri 19 Jul , 2013 4:14 pm
by Azarael
M46 proximity mines are almost useless. The only use I have for them when using the M46 is as a direct attack to attempt to get 160 damage on someone. It's excellent when it works, but when it doesn't...

I've considered adding a remote detonation concept to the M46, where Weapon Special would detonate the last mine you placed.

Re: The MARS-3

Posted: Fri 19 Jul , 2013 4:27 pm
by Butcher
Azarael wrote:M46 proximity mines are almost useless. The only use I have for them when using the M46 is as a direct attack to attempt to get 160 damage on someone. It's excellent when it works, but when it doesn't...

I've considered adding a remote detonation concept to the M46, where Weapon Special would detonate the last mine you placed.
No like...!!!

If I correctly understand you think they are useless at the moment?...
M46 mines are not useless.... well, I recall they were pretty effective sometime ago and you nerf them after complaints...Still they are good depending where you place them...

troll2 If they are then make them with a faster detonation or with higher explosion range or with higher damage.... :lol: I'll see everybody placing them everywhere

Re: The MARS-3

Posted: Fri 19 Jul , 2013 4:28 pm
by iRobot
Butcher wrote:I'll see everybody placing them everywhere
It'll be just like the MARS-3 nades are right now!

;'D'D

Re: The MARS-3

Posted: Fri 19 Jul , 2013 4:30 pm
by Azarael
I don't see any reason to buff the actual effect of the M46 mines. I merely said I would add a remote detonation mode to them. This will entail the M46 losing Burst Fire, but I doubt any of you care.

Re: The MARS-3

Posted: Fri 19 Jul , 2013 4:34 pm
by Butcher
Azarael wrote:I don't see any reason to buff the actual effect of the M46 mines. I merely said I would add a remote detonation mode to them. This will entail the M46 losing Burst Fire, but I doubt any of you care.
I do care!! I use the burst sometimes, specially in big maps... and is the reason I don't use so much the AK490 (No burst possibility)