Offline versions of BallisticPro
- Azarael
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Re: Offline versions of BallisticPro
It's exactly the same code that's on the server.
- Ollievrthecool
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Re: Offline versions of BallisticPro
Ah yes, it was because I had some incompatible Mutators that stop the 3rd person fix from working. I disabled those and it worked.
Also, can we have an update since the E58 Raygun looks really nice and looks like it is finish. cant wait to use it offline
Also, can we have an update since the E58 Raygun looks really nice and looks like it is finish. cant wait to use it offline
- iRobot
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Re: Offline versions of BallisticPro
Can you do a write up on the raygun? I don't know how to use it
- Azarael
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Re: Offline versions of BallisticPro
Primary Fire
Charges a shot. Charge time is 2.5 seconds. The weapon will emit a progressively louder humming as it charges, audible to nearby players. The effect of this mode varies depending which main firemode is active.
- Charged Shot: Generates a powerful blast. Damage 160, quadratic damage falloff.
- Irradiation: Irradiates targets, causing them to take damage over time and copy the remaining irradiation effect to allied players who get too close. Damage 60, quadratic damage falloff, plague duration on direct hit is 8, on miss is 4 * falloff.
Secondary Fire
Projectile spam. Does not gain damage over range. In Irradiation mode, this mode's projectiles travel faster and extend the duration of any irradiation effect on a struck target by 0.5 seconds, but deal less damage. The block works against any source, regardless of whether or not it's a KS weapon.
Weapon Special Function
Toggles a shield. This shield will guard completely against any indirect damage which armor would prevent. This includes fire (FP7, RX22A, AT40, lava, map fires), acid pools and explosions such as the HAMR, G5, M50 grenade, MRL, NRP-57 and Longhorn.
While the shield is active, the primary fire is locked.
Charges a shot. Charge time is 2.5 seconds. The weapon will emit a progressively louder humming as it charges, audible to nearby players. The effect of this mode varies depending which main firemode is active.
- Charged Shot: Generates a powerful blast. Damage 160, quadratic damage falloff.
- Irradiation: Irradiates targets, causing them to take damage over time and copy the remaining irradiation effect to allied players who get too close. Damage 60, quadratic damage falloff, plague duration on direct hit is 8, on miss is 4 * falloff.
Secondary Fire
Projectile spam. Does not gain damage over range. In Irradiation mode, this mode's projectiles travel faster and extend the duration of any irradiation effect on a struck target by 0.5 seconds, but deal less damage. The block works against any source, regardless of whether or not it's a KS weapon.
Weapon Special Function
Toggles a shield. This shield will guard completely against any indirect damage which armor would prevent. This includes fire (FP7, RX22A, AT40, lava, map fires), acid pools and explosions such as the HAMR, G5, M50 grenade, MRL, NRP-57 and Longhorn.
While the shield is active, the primary fire is locked.
- iRobot
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Re: Offline versions of BallisticPro
Shield absorbs how much and has any drawback?
- Azarael
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Re: Offline versions of BallisticPro
Shield is omnidirectional and complete. It mitigates ALL damage from the aforementioned sources. Drawbacks: increased visibility because it applies an overlay on you, primary can't be used.
- iRobot
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Re: Offline versions of BallisticPro
Is it finished now or is it still beta? As ollie said, the functions and look seem complete.
Be nice to have this in the offline pack too.
- Azarael
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Re: Offline versions of BallisticPro
It's finished, but I have some other pressing matters to take care of first (Urban Hot Zone).
- Azarael
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Re: Offline versions of BallisticPro
Updating.
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Offline versions of BallisticPro
Updated.
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