Hopefully that is what you need. Saved it as Mylevel.Loadingscreen at 2048x1024 dxt1 lodset interface with no minimaps texture is placed in map so it will save.
Re: AS- 666(Ultra)LevelerRace)o(PreFinal
Posted: Sun 01 Dec , 2013 10:43 am
by darkelf
Map: RACE-666UltraHybridBenderRace[E3][REV]
Change Log:
-Fixed vehicle check point objs to have higher and wider collision. This is to help with vehicles not triggering objectives when they where well within range. (The collision that was set to them by default was incredibly small..)
-Removed several boosters that where not needed and caused many bad evil things to happen. Only boosters left are at boring straights.
-Placed beauty lights at vehicle obj checkpoints that were messing.
-Removed teleporter and effect from spawn. I deleted them before but they magically reappeared. I must of messed a save along the way.
Screenshots:
Can't really see it in this picture but the first obj has been placed closer to the barrels/destructible barricade. It was just a bit to far back. Always jumping past it.
The hole has been lowered just a bit.
My first attempt at making a youtube video. (working on a top 10 fail/win clips series for ut2004 racing assault. So far only got two clips.)
Fly through map at warp speed....
Re: AS- 666(Ultra)LevelerRace)o(PreFinal
Posted: Mon 30 Dec , 2013 9:44 am
by darkelf
Map: RACE-666UltraHybridBenderRace[E4][REV]
Change Log:
-Removed unnecessary billboard and placed leader board above first obj.
-Attempted to do some light fixing but its just pointless..
-Fixed broken kill volume. (was working before but some where along the line it got broken..)