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Re: RACE-MushroomKingdom-[E1]

Posted: Mon 28 Oct , 2013 3:04 pm
by Azarael
That's going to be a pain in the arse to do. I advise you don't.

Re: RACE-MushroomKingdom-[E1]

Posted: Mon 28 Oct , 2013 3:23 pm
by iRobot
(ok

Re: RACE-MushroomKingdom-[E1]

Posted: Mon 30 Dec , 2013 8:43 am
by darkelf
Map: RACE-MushroomKingdom-[E3][REV]


Change log:
-Fixed floating/sliding/drifting problem in the trial areas. They all have sound in them thought I would have to remove it but was able to make it work. (still slide just a bit but not nearly as bad as before)
-Two versions in this download. One with forced sound of mario music in main area and one without forced mario music in main area. I don't use ut2004 music mixer (.ogg music files) so if someone really wants to have it set as music and provide music for it that way be my guest..

Download: http://www.mediafire.com/download/zueqn ... BE3%5D.zip

Re: RACE-MushroomKingdom-[E1]

Posted: Tue 15 Apr , 2014 5:34 am
by darkelf
Change Log (4/14/2014):
-Blocking volumes removed. All but one kill volume removed (the triggered kill volume that is at landing of jump out of spawn)
-Checkpoint system implemented.
-Screen shot updated. Loading screen added.
-Obj 1: The bridge mover has been increased in size and has been set to move in a way to prevent players from going back into obj 1 area.
-Obj 1: The last bit of obj has been redesigned to be a bit more challenging and to prevent confusion.
-Last obj: The message that stats (Stand here to raise the ramp to obj) Has been given even more increased radius of showing on screen and has been increased in font.. Hopefully this will help those who can't seem to figure out what to do there..
-Area's 1, 2 and 3 have been set up to force respawn on all players after completion of objective.

Download: http://www.mediafire.com/download/t9hz7 ... dom[C].zip