RACE-RainbowRace
Posted: Wed 30 Oct , 2013 1:42 pm
Been working on this now for a week or so, and I want to get it finished by Friday. I've basically taken a really obscure map called DR_HossaRace4 (which I don't remember seeing on any servers, possibly because the anonymous author didn't finish the spawn areas ...) and overhauled it. Kept the original theme and most of the original track, and I plan on building a second track above the first (it'll be a very simple one, a few jumps and movers). I've changed the name after translating the German description (it had a drug connotation, so I didn't think that would be acceptable). I'll compile a full log after I finish it; I've added in some teamwork shortcuts, bridges you have to move, etc. ).
Couple of issues :
The lighting. I haven't changed it, as I think the majority of it fits the theme well. But there are some garish bits, so I'll perhaps tone it down. My theory is that the lighting is bright to cover the fact that some of the road textures are stretched (the author has done something with the map scale so that everything is built 4 times smaller than it should be, yet the map scale is still set at 1 ...). I guess he/she just stretched out whatever they needed. The new section will not be lit this way: I'll just leave it to the sunlight.
The texturing. Some of it looks a bit amateuristic, primarily the loop and the tunnels. I'm going to leave this as I have no artistic talent, but it's a possible future improvement. I'll tone down the garish lighting in these areas.
Couple of issues :
The lighting. I haven't changed it, as I think the majority of it fits the theme well. But there are some garish bits, so I'll perhaps tone it down. My theory is that the lighting is bright to cover the fact that some of the road textures are stretched (the author has done something with the map scale so that everything is built 4 times smaller than it should be, yet the map scale is still set at 1 ...). I guess he/she just stretched out whatever they needed. The new section will not be lit this way: I'll just leave it to the sunlight.
The texturing. Some of it looks a bit amateuristic, primarily the loop and the tunnels. I'm going to leave this as I have no artistic talent, but it's a possible future improvement. I'll tone down the garish lighting in these areas.