UnWheel
- iRobot
- Junk Administrator
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Re: UnWheel
Trivial in what sense? Trivial to implement or trivial in necessity?
I think it'd be nice to know if you should bail out of a lap or know where you are losing time.
I think it'd be nice to know if you should bail out of a lap or know where you are losing time.
- Azarael
- UT2004 Administrator
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Re: UnWheel
Easy to implement.
- iRobot
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Re: UnWheel
Great, I'll add it to my bucket list.
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Re: UnWheel
What is on my todo list is to disable collision between you and the cars that lapped you / you lapped and make those transparent. Bon voyage, griefers.
- Azarael
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Re: UnWheel
I assume you got griefed.
- Calypto
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Re: UnWheel
Azarael wrote:I assume you got griefed.
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Re: UnWheel
Nope.avi. Do you see someone banned by me for that?Azarael wrote:I assume you got griefed.
- Azarael
- UT2004 Administrator
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Re: UnWheel
A GUI and functionality for balancing cars online during test games has been added. GUIDs allowed to access the system are in UnWheelBalance.ini. Every change made by a user is logged in an appropriately named file in the UserLogs directory in copy/pastable format.
Todo: Add presets menu, use perobjectconfig to save instead, lock system when in use.
Todo: Add presets menu, use perobjectconfig to save instead, lock system when in use.
- Azarael
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Re: UnWheel
Floating an idea:
So we've been having this oversteer issue lately at high speed. When releasing W to negotiate a corner, the car slows down and as such, your ass is kicked by the resulting slowdown causing you to spin out. How about if I add a key to lock engine RPMs at their current value when held down - cruise control, if you will? Or add keys which act to modify the currently digital input of W, A and D, thus allowing you to send reduced throttle and steer values at the server without requiring analog input?
So we've been having this oversteer issue lately at high speed. When releasing W to negotiate a corner, the car slows down and as such, your ass is kicked by the resulting slowdown causing you to spin out. How about if I add a key to lock engine RPMs at their current value when held down - cruise control, if you will? Or add keys which act to modify the currently digital input of W, A and D, thus allowing you to send reduced throttle and steer values at the server without requiring analog input?
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Re: UnWheel
I think it's better to hack lateral friction / slip on this, need to play with the numbers first here.
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