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Re: UnWheel

Posted: Tue 26 Nov , 2013 4:15 pm
by iRobot
Trivial in what sense? Trivial to implement or trivial in necessity?

I think it'd be nice to know if you should bail out of a lap or know where you are losing time.

Re: UnWheel

Posted: Tue 26 Nov , 2013 4:17 pm
by Azarael
Easy to implement.

Re: UnWheel

Posted: Tue 26 Nov , 2013 4:20 pm
by iRobot
Great, I'll add it to my bucket list.

Re: UnWheel

Posted: Tue 26 Nov , 2013 10:06 pm
by iZumo
What is on my todo list is to disable collision between you and the cars that lapped you / you lapped and make those transparent. Bon voyage, griefers.

Re: UnWheel

Posted: Tue 26 Nov , 2013 11:12 pm
by Azarael
I assume you got griefed.

Re: UnWheel

Posted: Wed 27 Nov , 2013 3:08 am
by Calypto
Azarael wrote:I assume you got griefed.
Image

Re: UnWheel

Posted: Wed 27 Nov , 2013 7:52 am
by iZumo
Azarael wrote:I assume you got griefed.
Nope.avi. Do you see someone banned by me for that?

Re: UnWheel

Posted: Wed 27 Nov , 2013 10:55 pm
by Azarael
A GUI and functionality for balancing cars online during test games has been added. GUIDs allowed to access the system are in UnWheelBalance.ini. Every change made by a user is logged in an appropriately named file in the UserLogs directory in copy/pastable format.

Todo: Add presets menu, use perobjectconfig to save instead, lock system when in use.

Re: UnWheel

Posted: Mon 02 Dec , 2013 2:58 am
by Azarael
Floating an idea:

So we've been having this oversteer issue lately at high speed. When releasing W to negotiate a corner, the car slows down and as such, your ass is kicked by the resulting slowdown causing you to spin out. How about if I add a key to lock engine RPMs at their current value when held down - cruise control, if you will? Or add keys which act to modify the currently digital input of W, A and D, thus allowing you to send reduced throttle and steer values at the server without requiring analog input?

Re: UnWheel

Posted: Mon 02 Dec , 2013 4:59 am
by iZumo
I think it's better to hack lateral friction / slip on this, need to play with the numbers first here.