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Re: RACE-VolcanoRace

Posted: Fri 04 Apr , 2014 7:31 pm
by Azarael
FluidSurfaceInfos have a bug which causes them to stop animating after a rebuild under certain conditions.

Re: RACE-VolcanoRace

Posted: Tue 15 Apr , 2014 5:39 pm
by Earl_Vencar.:LLS:.
Update: https://www.mediafire.com/?8pl8ggirnzbnqz8

Checkpoints enabled, all blocking volumes deleted

Re: RACE-VolcanoRace

Posted: Sat 10 May , 2014 10:55 am
by Earl_Vencar.:LLS:.
Been a few requests to add back the original Volcano Race, trial version. I was going to port it into a different setting, but I'll just fix a few things and upload it this evening (I guess i'll rename it VolcanoTrial or something). Just needs checkpoints and general tidying.

Re: RACE-VolcanoRace

Posted: Sat 14 Jun , 2014 12:24 am
by bOnO
Can you modify the platforms at the end of obj 2, just before landing on the roof? It's hard and greatly irritating because you need the perfect angle and nitro, but nitro doesn't recharge. Yesterday we spent 2 minutes on 1st obj and we didn't manage to finish 2nd (and there was 12-14 players). So I can understand you want it hard but these 3 platforms are just annoying.

Re: RACE-VolcanoRace

Posted: Sat 14 Jun , 2014 12:50 am
by darkelf
bOnO wrote:Can you modify the platforms at the end of obj 2, just before landing on the roof? It's hard and greatly irritating because you need the perfect angle and nitro, but nitro doesn't recharge. Yesterday we spent 2 minutes on 1st obj and we didn't manage to finish 2nd (and there was 12-14 players). So I can understand you want it hard but these 3 platforms are just annoying.

Trial or bender volcano race?

Re: RACE-VolcanoRace

Posted: Sat 14 Jun , 2014 3:20 am
by proof
Sounds like Trial, but Ive never had problems with that.

Re: RACE-VolcanoRace

Posted: Sat 14 Jun , 2014 9:11 am
by Earl_Vencar.:LLS:.
I removed Trial yesterday - no one really likes it.

Re: RACE-VolcanoRace

Posted: Sat 14 Jun , 2014 2:43 pm
by bOnO
It was trial.

Re: RACE-VolcanoRace

Posted: Fri 19 Dec , 2014 3:58 pm
by darkelf
Change Log:(12-19-14)
Trial verison:
-Renamed to Volcano[EMP][C]
-Second obj last jumps adjusted a bit to make it a bit easier.
-Second obj and third obj bridge movers changed over to track pieces that move to make it look a bit more fitting to the theme. Also to remove the falling through mover problem.

-Spawn area cleaned up a bit. (Vehicle placement)
-After a completion of an obj all will be reset to base at same time and all vehicles will respawn.

Note: May be ok to make this quantum will watch to see how well it plays out.