UT crashing

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Butcher
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UT crashing

Post by Butcher » Mon 20 Jan , 2014 5:12 pm

Hehehe, well my UT is crashing lately when I play invasion, but the cause is not enough virtual memory. I have more than 50Gb free in the hard drive and I have 8Gb ram, so the issue is where in the UT, you allow more virtual memory to be used?
(=
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iRobot
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Re: UT crashing

Post by iRobot » Mon 20 Jan , 2014 6:21 pm

UT2004 uses extremely small amounts of resources itself. Unless one of the monster packs has super ultra mega HD textures that are bloating the usage then I doubt that's the actual problem.

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Butcher
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Re: UT crashing

Post by Butcher » Mon 20 Jan , 2014 6:34 pm

.= that sucks... then I need some support, I'll try to get the logs...
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iRobot
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Re: UT crashing

Post by iRobot » Mon 20 Jan , 2014 6:35 pm

You could try playing on the lowest graphics settings and see if that makes it stop crashing / reduce crashing.

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Butcher
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Re: UT crashing

Post by Butcher » Mon 20 Jan , 2014 6:46 pm

ok, Low res I'll do tonight! Problem comes mostly when I have a lot of weaponry and enchantments in the game , which sucks... last waves of the invasion (14,15,16)..
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iRobot
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Re: UT crashing

Post by iRobot » Mon 20 Jan , 2014 6:55 pm

I don't mean res, that should be fine as normal (it'll look shitty on low res)

I just meant no shadows, low texture detail etc

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bOnO
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Re: UT crashing

Post by bOnO » Tue 21 Jan , 2014 1:45 am

Also blood/gibs is known to cause crashes, try to disable it if it's not done already.
Its all about the game, and how you play it
All about control, and if you can take it
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Its all about pain and whos gonna make it...

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Butcher
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Re: UT crashing

Post by Butcher » Tue 21 Jan , 2014 11:06 am

Did all efects off, and resolutions from high to normal. It did not crash, but I didn't get to the waves 14,15,16 either... have to see again... :?
"An BW match is a test of your skill against your opponents' luck." :)

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Butcher
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Re: UT crashing

Post by Butcher » Tue 21 Jan , 2014 9:37 pm

again
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1636 MHz with 4020MB RAM
Video: NVIDIA GeForce GT 335M (8916)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 300000 FArray <- FArray::Realloc <- 1500*200 <- UObject::InitProperties <- UObject::StaticAllocateObject <- (SpriteEmitter SpriteEmitter45879) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <- (RX22ASpray Transient) <- UObject::StaticConstructObject <- ULevel::SpawnActor <- (RX22ASpray) <- UObject::ProcessEvent <- (RX22AAttachment DM-DustStorm-INV.RX22AAttachment, Function BCoreProV55.BallisticAttachment.PostNetReceive) <- AActor::PostNetReceive <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor RX22AAttachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Dust Storm - DC <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
"An BW match is a test of your skill against your opponents' luck." :)

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Re: UT crashing

Post by iZumo » Tue 21 Jan , 2014 10:50 pm

32-bit process -> 3 GB memory available only. Could be fucked up cleanup in the invasion code or bw effects.

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