UT crashing

Discuss the BW-Invasion server here.
User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: UT crashing

Post by Azarael » Wed 22 Jan , 2014 12:04 am

Invasion monster code is TRASH on the recolor monsters, btw.

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: UT crashing

Post by Calypto » Wed 22 Jan , 2014 2:13 am

Has something to do with weapon switching

User avatar
Butcher
V.I.P. Member
Posts: 893
Joined: Sat 15 Sep , 2012 1:31 pm
Location: Germany
Contact:

Re: UT crashing

Post by Butcher » Wed 22 Jan , 2014 11:17 am

It happened, in the wave 14, we were 5/10 players in the storage room, and practically all the monsters outside. Yes, I was switching to my infinite ammo xmk5 when happened. I was crouching over a box in the room at the same time...
Maybe none relevant things but just in case (=
"An BW match is a test of your skill against your opponents' luck." :)

iXtl
Member
Posts: 86
Joined: Wed 28 Nov , 2012 11:32 am
Contact:

Re: UT crashing

Post by iXtl » Wed 22 Jan , 2014 11:33 am

I have the same problems constantly. 16GB RAM/Win 64 (but I don't think its important, when process is 32-bit). Mainly (90%) when switching weapons but sometimes in random cases. Didn't played with graphic settings but I'll try soon.

User avatar
Butcher
V.I.P. Member
Posts: 893
Joined: Sat 15 Sep , 2012 1:31 pm
Location: Germany
Contact:

Re: UT crashing

Post by Butcher » Wed 22 Jan , 2014 2:36 pm

Any suggestion on what to do/try for it not to crash??
"An BW match is a test of your skill against your opponents' luck." :)

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: UT crashing

Post by iRobot » Wed 22 Jan , 2014 3:09 pm

Don't change weapon :P :P

User avatar
Butcher
V.I.P. Member
Posts: 893
Joined: Sat 15 Sep , 2012 1:31 pm
Location: Germany
Contact:

Re: UT crashing

Post by Butcher » Thu 30 Jan , 2014 1:10 am

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1637 MHz with 4020MB RAM
Video: NVIDIA GeForce GT 335M (8916)

BallisticPlayer DM-sHoK-DormRM.BallisticPlayer (Function BallisticProV55.BallisticPlayer.ListItems:01EC) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (BallisticPlayer DM-sHoK-DormRM.BallisticPlayer, Function BallisticProV55.BallisticPlayer.PrevWeapon) <- UObject::ScriptConsoleExec <- (BallisticPlayer DM-sHoK-DormRM.BallisticPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-sHoK-DormRM <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
"An BW match is a test of your skill against your opponents' luck." :)

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: UT crashing

Post by Azarael » Thu 30 Jan , 2014 1:15 am

Disable the Weapon UI

User avatar
Butcher
V.I.P. Member
Posts: 893
Joined: Sat 15 Sep , 2012 1:31 pm
Location: Germany
Contact:

Re: UT crashing

Post by Butcher » Thu 30 Jan , 2014 2:56 pm

Azarael wrote:Disable the Weapon UI
Sorry the ignorance, but how?
"An BW match is a test of your skill against your opponents' luck." :)

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: UT crashing

Post by Azarael » Thu 30 Jan , 2014 3:04 pm

Ballistic in console -> Preferences

Post Reply

Who is online

Users browsing this forum: No registered users and 32 guests