Frozen camp
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Frozen camp
After the mars-2 mode, LongHorn mode, Nano blade mode etc... the new mode is the frozen camp.
I was wondering about that """strategy""": is it allowed or not ?
Because it's like waiting for someone to spawn/respawn and then kill him easily (in my opinion).
Now, many players just wait behind frozen players for "muh free kill" (as these players who wait on a lift point).
And I start to be fed up with that """strategy""", you got few sec of shield spawn protection before "olol gotcha from behind nub" with 2/3 players from the opposite team on your back..
It's like a rage thread but it's a rage thread.
I was wondering about that """strategy""": is it allowed or not ?
Because it's like waiting for someone to spawn/respawn and then kill him easily (in my opinion).
Now, many players just wait behind frozen players for "muh free kill" (as these players who wait on a lift point).
And I start to be fed up with that """strategy""", you got few sec of shield spawn protection before "olol gotcha from behind nub" with 2/3 players from the opposite team on your back..
It's like a rage thread but it's a rage thread.
- Pinky
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Re: Frozen camp
kills within 10 seconds after thawing are not taken into account for the skill statistics (neither negative nor positive)
- Oska
- The wise man
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Re: Frozen camp
What about having a 10 seconds protection as well?
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael
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Re: Frozen camp
Skill is not the problem. I don't really care about skill of people or mine.Pinky wrote:kills within 10 seconds after thawing are not taken into account for the skill statistics (neither negative nor positive)
I find this too OP. You've 10 seconds to kill the ennemy without having damage..Oska wrote:What about having a 10 seconds protection as well?
Maybe something like a retalion (X damage return to the guy who shoot on you right after you unfreeze) who'll stay 3 or 4 seconds maximum..
- Oska
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Re: Frozen camp
The protection goes as soon as you fire, so you don't have 10 seconds to kill someone
Instead you have 10 seconds to run away from the "frozen camp".
Instead you have 10 seconds to run away from the "frozen camp".
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael
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Re: Frozen camp
I believe this strategy is legit. The goal itself not to gain free kills per se. But to prevent recently unfrozen players to revive half of their team in order to keep general strategic balance of the round.
- iRobot
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Re: Frozen camp
As Oska says, you have protection when you thaw. Just move away from whoever is camping you with melee, or switch to melee yourself and oneshot them for free
(While laughing that they cant touch you)
(While laughing that they cant touch you)
- Azarael
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Re: Frozen camp
This is one of the flaws of Freon. I must confess I rage far more about being thawed in situations where the game is unwinnable for my team and I'm going to take a guaranteed death. Being killed within the 10 second safe window does not bother me at all, although it does give me much less incentive to actually try to kill players in a situation where there's more than a slight chance I will die after 10 seconds.
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Re: Frozen camp
I agree here with Aza. A solution could be that you could press suicide key when frozen to "give up" and prevent yourself from being thawn (with some humiliation effect i.e breaking into ice pieces ). Definitely with limited usage to prevent farming though, something like once per match, regardless of skill.
- iRobot
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Re: Frozen camp
This would be helpful. As long as the suicide while frozen does not count as a second death (it does currently - fall off map, teleported back, someone else falls off and telefrags you, grats you got 0-2)Izumo_CZ wrote:I agree here with Aza. A solution could be that you could press suicide key when frozen to "give up" and prevent yourself from being thawn (with some humiliation effect i.e breaking into ice pieces ). Definitely with limited usage to prevent farming though, something like once per match, regardless of skill.
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