Map: TrialsMashup-Scorp[Pack2]
Authors/Maps: Mash up of vehicle trials from TrialsMX(яөêch«åztêc»), PWD-Trials_For_Kitty-v5[Fixx](»P|W|D«KaTiE»), ut2x-trials v07m(->ut2x<-Hyperion) and RT-TextsTrials(UnShame). Compiled by dark_elfy.
Description: Objective one is a mix of TrialsMX with ut2x-Trials-07m due to them both being short and easy I thought it best to mash them together. The rest are levels of there own. Map has been set to 30 min's (will change if needed). Vehicle type is Trial scorpion.
Screenshot:
Map will be live after a few map changes.
Edit: Map needs more work before playable. Will try and get it out sometime next week.
RACE-Trials MashUp (series)
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: RACE-Trials MashUp (series)
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: RACE-Trials MashUp (series)
Map: TrialsMashup-Scorp(Pack2)
Change Log (5/26/14):
Objs:
-Fixed level 4 no light issue. I had removed zone info and replaced it with a proper multiskyzone info but forgot to set lighting brightness.
-Fixed obj 2. I wanted to keep everything original but this objective needed to be fixed. Fixed rock walls(they now go all the way up preventing view of the awful skybox(fixed skybox a bit), spawn areas (was done with subtract area into a skyzone area.. looked really weird).
-Fixed obj 4 skybox(some reason mapper set the walls in skybox to fakebackdrop), Movers collisions fixed. (screenshots updated due to the correct skybox now being presented.)
Over all:
-Fixed infopods/author credits. Each level will have a infopod indicating who made each section.
-The spawn areas I created have been modified a bit to blend in with the section of track that was made by original authors.
-set all custom content I could to mylevel to reduce amount of extra packages to download. Only required package now is a 600kb texture file that I couldn't for the life of me get to save to level.
Change Log (5/26/14):
Objs:
-Fixed level 4 no light issue. I had removed zone info and replaced it with a proper multiskyzone info but forgot to set lighting brightness.
-Fixed obj 2. I wanted to keep everything original but this objective needed to be fixed. Fixed rock walls(they now go all the way up preventing view of the awful skybox(fixed skybox a bit), spawn areas (was done with subtract area into a skyzone area.. looked really weird).
-Fixed obj 4 skybox(some reason mapper set the walls in skybox to fakebackdrop), Movers collisions fixed. (screenshots updated due to the correct skybox now being presented.)
Over all:
-Fixed infopods/author credits. Each level will have a infopod indicating who made each section.
-The spawn areas I created have been modified a bit to blend in with the section of track that was made by original authors.
-set all custom content I could to mylevel to reduce amount of extra packages to download. Only required package now is a 600kb texture file that I couldn't for the life of me get to save to level.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: RACE-Trials MashUp (series)
Map: TrialsMashup-Scorp(Pack1)
Change Log: (10/13/14)
-Added blocking volumes with signs to prevent people from walking track.
-Alignment on landing of first jump on obj 1 has been fixed. It bothered me.
-Obj 3 platforms/slants have been modified(widen) to prevent vehicles from getting stuck.
-Obj 3 mover now has proper collision and can kill.
Change Log: (10/13/14)
-Added blocking volumes with signs to prevent people from walking track.
-Alignment on landing of first jump on obj 1 has been fixed. It bothered me.
-Obj 3 platforms/slants have been modified(widen) to prevent vehicles from getting stuck.
-Obj 3 mover now has proper collision and can kill.
Last edited by darkelf on Tue 14 Oct , 2014 2:05 pm, edited 2 times in total.
Reason: Uploaded
Reason: Uploaded
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: RACE-Trials MashUp (series)
Map: TrialsMashup-Pack3
Change Log: 12/20/2017
-Fixed static meshes in obj 1 area by either replacing with bsp or fixing collision. (Had to change the big sphere in this area to a static mesh to prevent lots of bsp holes)
-Optimized obj 1, 2, 3 and 4 spawn areas so they have portals and blocked from line of sight while driving track.. Vehicles like to make frame rates drop.
-Removed lots of items that were not needed as the areas are not accessible or not used.
-Obj 2, 3 and 4 now have some arrows and some movers moved to help prevent newbs going wrong way.
-Obj 4 has been modified to make it possible to complete without glitching.
-Obj 5 now has a spawn point were both teams have same distance to track.
-Loadingscreen and screenshot made and placed into level.
-Removed the rain from obj1 area.. part of me really wanted to keep it in.. who knew it rains indoors.. not sure what the original author(naabis) was doing there..
Please report any additional errors for these levels, think I got them all.
Change Log: 12/20/2017
-Fixed static meshes in obj 1 area by either replacing with bsp or fixing collision. (Had to change the big sphere in this area to a static mesh to prevent lots of bsp holes)
-Optimized obj 1, 2, 3 and 4 spawn areas so they have portals and blocked from line of sight while driving track.. Vehicles like to make frame rates drop.
-Removed lots of items that were not needed as the areas are not accessible or not used.
-Obj 2, 3 and 4 now have some arrows and some movers moved to help prevent newbs going wrong way.
-Obj 4 has been modified to make it possible to complete without glitching.
-Obj 5 now has a spawn point were both teams have same distance to track.
-Loadingscreen and screenshot made and placed into level.
-Removed the rain from obj1 area.. part of me really wanted to keep it in.. who knew it rains indoors.. not sure what the original author(naabis) was doing there..
Please report any additional errors for these levels, think I got them all.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
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