My advice: put the havoc on a block which can only be reached with a running side dodge. That cant be really considered a trial and should hold most noobs off.iRobot wrote:Please add a simple trial or something to stop noobs taking the Havoc, too.
RACE-LLS-Forest-Race
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Re: RACE-LLS-Forest-Race
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- iRobot
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Re: RACE-LLS-Forest-Race
Is dragonfly definitely out of the picture? I thought it would work well with the trees, as it would give the drivers cover and therefore respite from being bombed every 3 seconds.
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Re: RACE-LLS-Forest-Race
I would prefer a Dragonfly too since the Havoc feels overused to me.
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Re: RACE-LLS-Forest-Race
I would favour the Dragonfly, probably with a mixture of the two Atlas cars to give players a choice - battle the DF, or battle each other.
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Re: RACE-LLS-Forest-Race
I am slightly concerned there may be to much cover for dragonfly to be effective.
A trial course would cost valuable time to get the df and use it effectively. However like proof said.. a simple side dodge jump gap may be enough to prevent most from getting to it.
My idea is to have vehicle spawns on roof. Havoc's idea would be much so like death race with the two spawn locations separated and requiring to go to your teams vehicle. (first one there gets it).
As for the dragonfly. I think a similar system used on snow race would fit nicely.
But unless someone else wants to make these modifications you will have to wait till next week or the week after. Not much time on my end for a while.
A trial course would cost valuable time to get the df and use it effectively. However like proof said.. a simple side dodge jump gap may be enough to prevent most from getting to it.
My idea is to have vehicle spawns on roof. Havoc's idea would be much so like death race with the two spawn locations separated and requiring to go to your teams vehicle. (first one there gets it).
As for the dragonfly. I think a similar system used on snow race would fit nicely.
But unless someone else wants to make these modifications you will have to wait till next week or the week after. Not much time on my end for a while.
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Re: RACE-LLS-Forest-Race
I can trial out the vehicles. For now I'll just spawn them on the roof with teleporters.
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Re: RACE-LLS-Forest-Race
There needs to be something done with the turrets, a few days ago I played the map and by the end there were 2 link turrets controled by the other team. Chain-linking they took out 3 of my teams Hellbenders in a couple of seconds (cant tell if the link turret is friendly or not from the distance and the lemmings keep driving in without probing them). Not really a balanced map if one team can waltz in between them while the other needs to struggle...
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- darkelf
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Re: RACE-LLS-Forest-Race
Yah, turrets on bridges can go away or be reduced to just 1. Especially now that havocs will be introduced.Socio wrote:There needs to be something done with the turrets, a few days ago I played the map and by the end there were 2 link turrets controled by the other team. Chain-linking they took out 3 of my teams Hellbenders in a couple of seconds (cant tell if the link turret is friendly or not from the distance and the lemmings keep driving in without probing them). Not really a balanced map if one team can waltz in between them while the other needs to struggle...
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Re: RACE-LLS-Forest-Race
Add some dragonflies, havoc is overused. Also there is not any dfly map now, we need one.
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