-Slide does not lock open when empty.
-I want to update the fire anim(s) so that you don't see the shell drop straight down on eject at the end of the initial arc.
-Pickup meshes, both ammo and weapon, could stand to be bigger. About 2x bigger I think.
-Third person mesh could probably be about 50% bigger. Might be personal preference though.
PD-97 Bloodhound
- CaptainXavious
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- Azarael
- UT2004 Administrator
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Re: PD-97 Bloodhound
Lacks IdleOpen, waiting for reanimation.
- CaptainXavious
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Re: PD-97 Bloodhound
Oops, my mistake. Fixed it up along with all four fire anims, named the idle OpenIdle instead of IdleOpen.
- Azarael
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Re: PD-97 Bloodhound
Fixed.
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