AS-GrandCanyon2k4 Rebalanced Version by Calum
Posted: Fri 23 Jul , 2010 1:45 am
Hi,
Since there is always some complaining about spam, esp on grandcanyon with its minigun-heavyness i came up with the idea of doing a rebalanced version of the good old grandcanyon2k4 version.
The main goal was to reduce the amount of spam, removing mini and adding more hitscan weapons, supported by some general balancing.
So here are the most important changes in pictures, short descriptions under the screens:
boxes can be used, offers new jumping possibilities
now LG pickup between the hp kits
shock for attackers for the "reach the hall obj"
boxes placed for new movement possibilites and cover
left and right blocked with boxes, additional shields there
new spot of house generator, box blocking incoming benders from driving up
shield + weapon locker with shock for attackers (same other side of the water)
boxes for movement possibilities /cover and a tactically placed 25 hp which can be useful for attackers
new spot of 100 shield, farer away for defenders, and it can used by attackers for last obj
that are the most obvious changes, apart from that here are some other changes that probably help in optimizing this map:
Cave: 1 tank removed, only 1 left, hp raised to 900 (from 800), spawn 30 sec
last obj: - door with a short delay time before it starts to open, opening itself takes a bit longer compared to standard version
- tank hp reduced to 650 from 800 (and doesnt spawn)
and of course many weapon lockers are changed to meet the goal less mini spam, more hitscan weapons
also all the doors are glitching-secure from benders
Download Link: http://upload-it.ch/upload/AS-GrandCany ... ced%5D.rar
Calum
Since there is always some complaining about spam, esp on grandcanyon with its minigun-heavyness i came up with the idea of doing a rebalanced version of the good old grandcanyon2k4 version.
The main goal was to reduce the amount of spam, removing mini and adding more hitscan weapons, supported by some general balancing.
So here are the most important changes in pictures, short descriptions under the screens:
boxes can be used, offers new jumping possibilities
now LG pickup between the hp kits
shock for attackers for the "reach the hall obj"
boxes placed for new movement possibilites and cover
left and right blocked with boxes, additional shields there
new spot of house generator, box blocking incoming benders from driving up
shield + weapon locker with shock for attackers (same other side of the water)
boxes for movement possibilities /cover and a tactically placed 25 hp which can be useful for attackers
new spot of 100 shield, farer away for defenders, and it can used by attackers for last obj
that are the most obvious changes, apart from that here are some other changes that probably help in optimizing this map:
Cave: 1 tank removed, only 1 left, hp raised to 900 (from 800), spawn 30 sec
last obj: - door with a short delay time before it starts to open, opening itself takes a bit longer compared to standard version
- tank hp reduced to 650 from 800 (and doesnt spawn)
and of course many weapon lockers are changed to meet the goal less mini spam, more hitscan weapons
also all the doors are glitching-secure from benders
Download Link: http://upload-it.ch/upload/AS-GrandCany ... ced%5D.rar
Calum