Proton pumping for dummies
Posted: Tue 27 Oct , 2015 12:47 am
Here is some general info on E90 along with basic tactics. First of all, firemode explanation:
Proton primary ***
Deals average consistend damage, has no hip spread and allows you to jump around and even sprint, outmaneuvering most of the iron sights fans. Provides some charge on hit. You will not be able to use this mode when you are at 100 charge.
Proton secondary ***
Healing ray. Heals at approximately the same rate as aerosol and tactical rifle but can be delivered in calculated doses over an average distance. This mode consumes your charge. Healing a teammate with full health will not drain it.
Neutrino primary ***
Locks on the enemy, requires little aiming. Will majorly decrease his damage while hooked and will not let him dodge much. Gives you lots of charge. Not usable with 100 charge.
Neutrino secondary ***
Strong buff for a teammate, has to be aimed carefully. Will provide a major damage output boost and decrease damage taken. Drains all your charge extremly quickly. Cant be used while at 0.
Special function
Shields you from energy weapons and explosives, slowly drains charge. Will automatically disable once you get to 0.
Now, there are several ways to use E90 with only one of them currently being popular:
1. Using only proton primary, basically having a break from the iron sights to do some jump spamming. This will let you get some easy kills on unprepared players, but as soon as the equally good shooters figure out what you are doing they will simply burst you down using a weapon with higher dps. Dodging helps. Dont get too close, dont expose yourself while too far, move around the target and vertically a lot. You will want to get rid of the excessive charge once a while to continue firing. Ways to do this: turn on the shield; heal the teammate; just dump some secondary neutrino on the floor. Note that the shield will block the enemies e90 primary as well, so if there is another enthusiast in the enemy team you gonna have to engage into silly mind games.
2. Using the primary to build up the charge while staying with the team to heal. Not effective due to having to get out of position for the charge and wasting lots of health and time to get proxy-healing level results.
3. Neutrino primary + proton seconary. I recommed this approach. Follow your teammate constantly, preferably someone who is constantly aware of whats going on around him. When encountering the enemy, lock him with the primary and let your teammate deal with him. You may not be careful at this point and even tank the fire due to extreamly low damage output of the locked target. Be careful when facing multiple enemies. On every opportunity, heal your teammates. Once you get a good amount of charge, you may let your partner go in front of you and heal him from behind. As long as he doesnt get bursted, he will have around 400hp total to play with. Variation of this approach: using neutrino secondary instead. Despite the impressive numbers, this method rarely provides good results and is extremly unreliable. Use it when you know that your teammate is delivering some constant damage, while also recieving some (corridor warfare with some coordination).
4. Cheesy neutrino primary + generic weapon. Find a single target, start disabling them. Wait for them to fire a full clip at you, dealing 30-40 damage. Proceed to draw your weapon and execute them while they are reloading. Again, this will stop working once the enemy realises what you are doing... thoretically. This post should speed up the process.
It is advised to cooperate with at least one teammate, preferably by voice. Otherwise, you can use the ingame spectator function (F8) to keep an eye on the chosen teammate and make more approprite decisions while not losing him every 20 seconds.
I guess thats it for today. No fancy graphs, sorry. I didnt focus on exact numbers so some input on them would be appreciated.
Proton primary ***
Deals average consistend damage, has no hip spread and allows you to jump around and even sprint, outmaneuvering most of the iron sights fans. Provides some charge on hit. You will not be able to use this mode when you are at 100 charge.
Proton secondary ***
Healing ray. Heals at approximately the same rate as aerosol and tactical rifle but can be delivered in calculated doses over an average distance. This mode consumes your charge. Healing a teammate with full health will not drain it.
Neutrino primary ***
Locks on the enemy, requires little aiming. Will majorly decrease his damage while hooked and will not let him dodge much. Gives you lots of charge. Not usable with 100 charge.
Neutrino secondary ***
Strong buff for a teammate, has to be aimed carefully. Will provide a major damage output boost and decrease damage taken. Drains all your charge extremly quickly. Cant be used while at 0.
Special function
Shields you from energy weapons and explosives, slowly drains charge. Will automatically disable once you get to 0.
Now, there are several ways to use E90 with only one of them currently being popular:
1. Using only proton primary, basically having a break from the iron sights to do some jump spamming. This will let you get some easy kills on unprepared players, but as soon as the equally good shooters figure out what you are doing they will simply burst you down using a weapon with higher dps. Dodging helps. Dont get too close, dont expose yourself while too far, move around the target and vertically a lot. You will want to get rid of the excessive charge once a while to continue firing. Ways to do this: turn on the shield; heal the teammate; just dump some secondary neutrino on the floor. Note that the shield will block the enemies e90 primary as well, so if there is another enthusiast in the enemy team you gonna have to engage into silly mind games.
2. Using the primary to build up the charge while staying with the team to heal. Not effective due to having to get out of position for the charge and wasting lots of health and time to get proxy-healing level results.
3. Neutrino primary + proton seconary. I recommed this approach. Follow your teammate constantly, preferably someone who is constantly aware of whats going on around him. When encountering the enemy, lock him with the primary and let your teammate deal with him. You may not be careful at this point and even tank the fire due to extreamly low damage output of the locked target. Be careful when facing multiple enemies. On every opportunity, heal your teammates. Once you get a good amount of charge, you may let your partner go in front of you and heal him from behind. As long as he doesnt get bursted, he will have around 400hp total to play with. Variation of this approach: using neutrino secondary instead. Despite the impressive numbers, this method rarely provides good results and is extremly unreliable. Use it when you know that your teammate is delivering some constant damage, while also recieving some (corridor warfare with some coordination).
4. Cheesy neutrino primary + generic weapon. Find a single target, start disabling them. Wait for them to fire a full clip at you, dealing 30-40 damage. Proceed to draw your weapon and execute them while they are reloading. Again, this will stop working once the enemy realises what you are doing... thoretically. This post should speed up the process.
It is advised to cooperate with at least one teammate, preferably by voice. Otherwise, you can use the ingame spectator function (F8) to keep an eye on the chosen teammate and make more approprite decisions while not losing him every 20 seconds.
I guess thats it for today. No fancy graphs, sorry. I didnt focus on exact numbers so some input on them would be appreciated.