Walkingdead Help
- Thewalkingdead3
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Re: Walkingdead Help
i know how to do playerspawn but look have problemewhy is PlayerspawnManager 4 and 5
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- Thewalkingdead3
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Re: Walkingdead Help
mabye earl know whati must do
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- coletay
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Re: Walkingdead Help
Yes and it will tell you how to correct your spawns so they only spawn in the right area.
I don't know why you have your teams set to those numbers , you should only have 2 playerspawnmanagers and Team 0 should be set to Attackers and Team 1 should be set to -Defenders
You only need more than 2 playerspawnmanagers when you want people playing to teleport to a new area playerspawn after an objective is completed. So your map should only warrant 2
I don't know why you have your teams set to those numbers , you should only have 2 playerspawnmanagers and Team 0 should be set to Attackers and Team 1 should be set to -Defenders
You only need more than 2 playerspawnmanagers when you want people playing to teleport to a new area playerspawn after an objective is completed. So your map should only warrant 2
- coletay
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Re: Walkingdead Help
The 'object' properties of playerspawnmanager has nothing to do with the Teams spawning incorrectly it should be ignored and you should focus on the 'playerspawnmanager' option
You may have more than 2 playerspawnmanagers try and search for the actors in your map and delete all but the main 2
You may have more than 2 playerspawnmanagers try and search for the actors in your map and delete all but the main 2
- Thewalkingdead3
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Re: Walkingdead Help
yes i sghould have team 1 and team 2 - playerspawn i don't know why mabye i can look where is all playerspawnmannager ?coletay wrote:Yes and it will tell you how to correct your spawns so they only spawn in the right area.
I don't know why you have your teams set to those numbers , you should only have 2 playerspawnmanagers and Team 0 should be set to Attackers and Team 1 should be set to -Defenders
You only need more than 2 playerspawnmanagers when you want people playing to teleport to a new area playerspawn after an objective is completed. So your map should only warrant 2
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- coletay
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Re: Walkingdead Help
coletay wrote:The 'object' properties of playerspawnmanager has nothing to do with the Teams spawning incorrectly it should be ignored and you should focus on the 'playerspawnmanager' option
You may have more than 2 playerspawnmanagers try and search for the actors in your map and delete all but the main 2
- Thewalkingdead3
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Re: Walkingdead Help
ok i will search
Last edited by Thewalkingdead3 on Wed 28 Dec , 2016 7:54 pm, edited 1 time in total.
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- Den
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Re: Walkingdead Help
2 videos about how to search actors
- Thewalkingdead3
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Re: Walkingdead Help
If i copy just playerspawnmanager in 1 map and i do my playerstart is work ?
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- Den
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Re: Walkingdead Help
Copying everything is not a good strategy. If you use an actor and don't understand how it works, you will be unable to fix it or to make any changes, you will only try to change settings randomly and hope that it will work but more often you ruin things which worked before. While you are acting in this way I only collect different unplayable editions of your maps (for today I have almost 50 editions of 3 your maps) and they are even not close to be ready. I guess it will continue untill you will follow Cole's advice to read manuals.
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