RACE-DriftRace
Posted: Wed 13 Dec , 2017 12:53 am
Was advised by earl that even though this is calypto's map he finished it for him. Either way, I went ahead and fixed the few game play issues with it and did a few extra bits.
Change log:
-Added force re-spawn after objective one completion.
-All objectives have mover platforms. Each one will either appear or disappear depending on objective. This will eliminate anyone going to incorrect objective.
-Added pathnodes to all objectives. Overkill but needed the refresher on how to do it.
-All movers now have correct collision. (You will no longer fall through floor)
-Added Screenshot and Loading screen.
-Added Music (AS-Convoy) to level info.
Let me know if there is any more levels that need any fixing. I'll try to work them into my schedule.
Change log:
-Added force re-spawn after objective one completion.
-All objectives have mover platforms. Each one will either appear or disappear depending on objective. This will eliminate anyone going to incorrect objective.
-Added pathnodes to all objectives. Overkill but needed the refresher on how to do it.
-All movers now have correct collision. (You will no longer fall through floor)
-Added Screenshot and Loading screen.
-Added Music (AS-Convoy) to level info.
Let me know if there is any more levels that need any fixing. I'll try to work them into my schedule.