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RACE-DriftRace

Posted: Wed 13 Dec , 2017 12:53 am
by darkelf
Was advised by earl that even though this is calypto's map he finished it for him. Either way, I went ahead and fixed the few game play issues with it and did a few extra bits.

Change log:
-Added force re-spawn after objective one completion.
-All objectives have mover platforms. Each one will either appear or disappear depending on objective. This will eliminate anyone going to incorrect objective.
-Added pathnodes to all objectives. Overkill but needed the refresher on how to do it.
-All movers now have correct collision. (You will no longer fall through floor)
-Added Screenshot and Loading screen.
-Added Music (AS-Convoy) to level info.
RACE-DriftRace.zip
(4.26 MiB) Downloaded 88 times
Let me know if there is any more levels that need any fixing. I'll try to work them into my schedule.

Re: RACE-DriftRace

Posted: Fri 15 Dec , 2017 5:12 pm
by bOnO
On Caverns, on the way to obj 2 there is a bridge just down the slope after going out of the base. It's another fall-through bridge and it's not well connected to the terrain, not sure it's intentional. Would be nice if you could have a look.

Re: RACE-DriftRace

Posted: Mon 18 Dec , 2017 3:06 pm
by darkelf
bOnO wrote: Fri 15 Dec , 2017 5:12 pm On Caverns, on the way to obj 2 there is a bridge just down the slope after going out of the base. It's another fall-through bridge and it's not well connected to the terrain, not sure it's intentional. Would be nice if you could have a look.
Sure thing, once i get the map downloaded, I'll take a look/fix and upload.