I recently had to reload to a new hard drive.
Posted: Tue 24 Dec , 2019 4:23 am
I'm having problems in a few areas. I played at a couple of places already because The LDG server does not come up in any of the lists. I see other servers that I know but it seems I might be missing others also but LDG is not on any of them. I came here and got the address but I cannot get in due to the game crashing. I'm also crashing at OMNI but can get into other servers so it is server side? Below is what I get. Also can someone remind me how to bind suicide? Thanks for any help.
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3400 MHz with 4095MB RAM
Video: AMD Radeon (TM) R7 370 Series Graphics (1404)
General protection fault!
History: UObject::ProcessEvent <- (AntiTCCConsole RACE-666UltraHybridBenderRace[E4][REV].AntiTCCSecurity.AntiTCCConsole0, Function AntiTCC2009r6.AntiTCCConsole.Initialized) <- UInteraction::_Init <- (AntiTCCSecurity RACE-666UltraHybridBenderRace[E4][REV].AntiTCCSecurity @ Function AntiTCC2009r6.AntiTCCSecurity.O11711O : 0221) <- UObject::ProcessEvent <- (AntiTCCSecurity RACE-666UltraHybridBenderRace[E4][REV].AntiTCCSecurity, Function AntiTCC2009r6.AntiTCCSecurity.O11711O) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level 666UltraHybridBenderRace <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3400 MHz with 4095MB RAM
Video: AMD Radeon (TM) R7 370 Series Graphics (1404)
General protection fault!
History: UObject::ProcessEvent <- (AntiTCCConsole RACE-666UltraHybridBenderRace[E4][REV].AntiTCCSecurity.AntiTCCConsole0, Function AntiTCC2009r6.AntiTCCConsole.Initialized) <- UInteraction::_Init <- (AntiTCCSecurity RACE-666UltraHybridBenderRace[E4][REV].AntiTCCSecurity @ Function AntiTCC2009r6.AntiTCCSecurity.O11711O : 0221) <- UObject::ProcessEvent <- (AntiTCCSecurity RACE-666UltraHybridBenderRace[E4][REV].AntiTCCSecurity, Function AntiTCC2009r6.AntiTCCSecurity.O11711O) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level 666UltraHybridBenderRace <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free