Any mappers / scripters alive and/or active?
Posted: Sun 15 Mar , 2020 8:03 pm
Hi guys,
So I've started a forlorn attempt beeing a mapper myself. Although it turns out quite nicely I still struggle with some implementations.
I would like to know if there are any mappers or scripters in here who are able or willing to help me with some issues.
For now I stick to racing maps, so the basis would be the Assault gametype although I'm implementing minor features of other gametypes as well via mutators (ONS, Invasion, etc.).
Currently I struggle with two things:
1) Setting up multiple radar image files beeing triggered at a certain place on the map (because one image file alone wouldn't cover the whole map).
-> Using the mutator "TeamRadar" https://www.utzone.de/forum/downloads.p ... le&id=1109
-> Note: the mutator is working fine, the radar shows up quite nicely. Although there is no background image for the icons overlay yet (which I need help with).
2) Editing actor scripts in order to do what I'd like them to do:
-> for example: creating a new pawn with custom attributes and functions
-> or adding 'Announcer_DisabledObjective' sounds for a custom made proximity objective
Well, I don't set my hopes too high, but if there is anyone in here knowing some stuff, feel free to share.
I highly appreciate any kind of help.
Thanks in advance!
Greets, Dave
So I've started a forlorn attempt beeing a mapper myself. Although it turns out quite nicely I still struggle with some implementations.
I would like to know if there are any mappers or scripters in here who are able or willing to help me with some issues.
For now I stick to racing maps, so the basis would be the Assault gametype although I'm implementing minor features of other gametypes as well via mutators (ONS, Invasion, etc.).
Currently I struggle with two things:
1) Setting up multiple radar image files beeing triggered at a certain place on the map (because one image file alone wouldn't cover the whole map).
-> Using the mutator "TeamRadar" https://www.utzone.de/forum/downloads.p ... le&id=1109
-> Note: the mutator is working fine, the radar shows up quite nicely. Although there is no background image for the icons overlay yet (which I need help with).
2) Editing actor scripts in order to do what I'd like them to do:
-> for example: creating a new pawn with custom attributes and functions
-> or adding 'Announcer_DisabledObjective' sounds for a custom made proximity objective
Well, I don't set my hopes too high, but if there is anyone in here knowing some stuff, feel free to share.
I highly appreciate any kind of help.
Thanks in advance!
Greets, Dave