mapfixes

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TheDejaVuPl@yer

Re: mapfixes

Post by TheDejaVuPl@yer » Wed 29 Dec , 2010 2:42 am

>> little shortway from obj2 to obj4 (you can jump before the 2nd bridge and prepare there)
gj Izumo, now everybody will know. nobody knew that before. cant u just silently fix that?

TheDejaVuPl@yer

Re: mapfixes

Post by TheDejaVuPl@yer » Wed 29 Dec , 2010 2:43 am

also, bender stuck not because its thin, but because its walls zerothin.

iZumo
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Re: mapfixes

Post by iZumo » Tue 04 Jan , 2011 2:00 am

A bunch of fixes:

BorderWorlds
- fixed the glitch from base towards obj2
- changed the skybox
http://upload-it.ch/upload/RACE-BorderWorlds[F].rar

HellBenderRace3
- both teams have same amount of benders
- removed the rests of Cicada and Racist bender things
- obj2 fixed (also against Campqueror :p )
http://upload-it.ch/upload/RACE-Hellben ... ed][I].rar

HellbenderWorld
- removed the scorps from blue team and made them TWBs
- fixed the "zerothin" pipe around obj 1
http://upload-it.ch/upload/RACE-Hellben ... 3][I2].rar

ScorpionRace
- removed Skaarjs
- movers ain't unlit at least
http://upload-it.ch/upload/RACE-ScorpionRace[S3].rar

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bOnO
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Re: mapfixes

Post by bOnO » Tue 04 Jan , 2011 5:19 pm

Why remove skaarjs :O that was funny :( I want them back \o/

For Hellbenderrace3, could you let the secondary objectives but change the rewards, like spawning a deemer instead of the racist benders?
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

iZumo
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Re: mapfixes

Post by iZumo » Tue 04 Jan , 2011 6:23 pm

Well I removed the Skaarjs because they were spawning only in blue base and I found them annoying :p
In HellbenderRace3 I can't put there deemers, the objectives (1st and 2nd) are near to base and so you'd camp and pwn incoming bender with deemer.

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bOnO
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Re: mapfixes

Post by bOnO » Tue 04 Jan , 2011 11:36 pm

So make one more spawn in red base :lol:
And what about a flakrat for HB3? Or another bonus if you have a better idea...
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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KimiRäikkönen
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Re: mapfixes

Post by KimiRäikkönen » Tue 04 Jan , 2011 11:37 pm

ye flakrats are real thug, you should add them in moar maps, maybe scorpionrace to spice things up?

┌∩┐(◣_◢)┌∩┐

iZumo
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Re: mapfixes

Post by iZumo » Wed 05 Jan , 2011 12:21 am

Ok I'll put those Skaarjs back to scorpion race. About HB3, not sure if flak rats are the best idea (they have no nitro) - I could put there a plasma scorpion as well.

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Azarael
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Re: mapfixes

Post by Azarael » Wed 05 Jan , 2011 12:45 am

Flakrats aim slowly and need another tweak. Let me know if you decide to use them.

TheDejaVuPl@yer

Re: mapfixes

Post by TheDejaVuPl@yer » Wed 05 Jan , 2011 1:06 am

Agree w/ b0n0 bout skaarjes.
Disagree with flackrats at all.

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